Can be used to either show a static ocean or it can be animated in case you want varying play speed, including playing the animation backwards.Loop – A specified part of the texture animation is looped. Rate of Change | velmult –Controls the speed of the waves. When Control by Wind ...
<Path_Constraint>.constantVel Boolean default: false -- boolean; Constant_Velocity When set to true, provides a constant velocity along the path using path length interpolation. When set to false, the velocity of the object along the path varies depending on the distance between the vertices on...
See Tang Options [TangOption] TangOn=0 TangAxis=2 TangPathAxis1=0 TangPathAxis2=1 TangAng=0 TangMaxVel=60000 TangVel=60000 TangAcc=100000 TangDec=100000 TangMaxLimit=0 TangMinLimit=0 TangRewindAng=0 65 Configuring a Cammed Axis Camming is typically done with a Laser or WaterJet type ...
X Velresults Bass Very high tuning Vintage Drive Bass Warmtongue Bass Instrument Presets 20 Instruments included in SampleTank 4 MAX v2 Instrument Presets BRASS SampleTank 4 New Instruments Cuban Trumpet Articulations Cuban Trumpet Doits Cuban Trumpet Espressivo Natural Cuban Trumpet Espressivo Tuned Cuban...
2,density;10,fuel;1,temperature;4,vel.x;5,vel.y;6 ,vel.z; The string is composed of pairs of a Phoenix channel index and a string channel name. The following channels with their respective indices are supported: Using Environment Variables with Cache Paths ...
The amount of the banking to one side or the other, depending on whether the value is positive or negative. <path>.constantVelBoolean default: false -- alias: Constant_Velocity Provides a constant velocity along the path. When off, the velocity of the object along the path varies depe...
Can be used to either show a static ocean or it can be animated in case you want varying play speed, including playing the animation backwards.Loop – A specified part of the texture animation is looped. Rate of Change | velmult –Controls the speed of the waves. When Control by Wind ...
Can be used to either show a static ocean or it can be animated in case you want varying play speed, including playing the animation backwards.Loop – A specified part of the texture animation is looped. Rate of Change | velmult –Controls the speed of the waves. When Control by Wind ...
Rate of Change|velmult–Controls the speed of the waves. WhenControl by Wind Speedis enabled, this is a multiplier. WhenControl by Wind Speedis disabled, this directly sets the velocity in system units per second. Direct Time (sec)|t2f– Directly specifies the time from the animation that ...
Threshold | smoothtemp.x, smoothsmoke.x, smoothuvw.x, smoothfuel.x, smoothvel.x –If this value is 0, the entire grid will be smoothed evenly. The higher the threshold is raised, the less voxels will be affected and only the sharpest gradients will be smoothed. The highest value you ...