field_value_factor:将某个字段的值乘以old_score将字段shardCount(分享次数)或clickCount(点击次数)作为考虑因素: new_score = old_score * shardCount(文档的分享次数) 1. random_score:为每个用户使用不同的随机评分对结果排序,但对某一具体用户来说,看到的顺序始终是一致的。 衰减函数(linear、exp、guass):以...
1. Choose an appropriate value for max_num_segments: The optimal value for max_num_segments depends on your use case and the resources available in your Elasticsearchcluster. In general, a lower value will result in better search performance, but may increase indexing latency. A higher value w...
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类名称:IndexWriter 方法名:maxNumSegmentsMergesPending IndexWriter.maxNumSegmentsMergesPending介绍 [英]Returns true if any merges in pendingMerges or runningMerges are maxNumSegments merges. [中]如果pendingMerges或runningMerges中的任何合并是maxNumSegments合并,则返回true。 代码示例 代码示例来源:origin: org...
segment_ids: 必须是一个一维整型张量类型的数据。代表对data张量的分段规则。例如,segment_ids的第i个元素代表data中第i个元素要被放在哪个分段里面。 num_segments: 必须是一个整数类型的标量数据。代表所有分段的数量。 name: 可选参数,代表函数的名称。
numSegments =1; } }if(upperBound * mergeFactor <= maxMergeDocs) { Assert.IsTrue(numSegments < mergeFactor); } System.String[] files = writer.GetDirectory().ListAll();intsegmentCfsCount =0;for(inti =0; i < files.Length; i++) ...
.setMaxNumSegments(2) //最大索引段为2 .setFlush(true) .setOnlyExpungeDeletes(false) .execute().actionGet(); 3.4.2.13 The put mapping API 设置映射 PutMappingResponse response = client.admin().indices() .preparePutMapping("news")
# 需要导入模块: import tensorflow [as 别名]# 或者: from tensorflow importunsorted_segment_max[as 别名]defunsorted_segment_log_softmax(logits, segment_ids, num_segments):"""Perform an unsorted segment safe log_softmax."""# Note: if a segment is empty, the smallest value for the score wil...
I did pretty much the same stuff that I have done before, but now I’ve created the groups/segments based on the months – and this time I had to use theSUMfunction instead ofAVG. Test yourself #2 (SQL AVG + GROUP BY) And here’s another exercise: ...
For example, consider the case above of the procedural sphere and the volume select modifier applied to select a set of vertices. A 3ds Max user might animate the number of segments in the sphere as an animated camera gets closer to it -- this keeps the silhouette of the sphere from appe...