CODECAPI_AVEncVideoMaxKeyframeDistance Valore proprietà Questa proprietà viene restituita come intervallo di valori. Per ottenere l'intervallo supportato, chiamareICodecAPI::GetParameterRange. Requisiti RequisitoValore Client minimo supportato
3.10.2.7 Orientation Constraint〔方向约束」 3.10.3 Controllers〔控制器」 3.10.3.1 Audio Controller〔音频控制器〕 3.10.3.2 Bezicr Controllers [Bezier控制器] 3.10.3.3 Barycentric Morph Controller[重心变形控制器] 3.10.3.4 Block Controller〔块控制器」 3.10.3.5 Boolean Controller【布尔控制器〕 3.10.3.6 ...
Face Constraint? Face Constraint Toggle? Face Constraint Toggle(Poly)? Face Extrude面拉伸? Face Extrude Modifier面拉伸修改器? Face Level面分类? Faces面数? Facets面片;面状? Facets+Highlights面片加高光;面状+高光? Facing面;面片状;正方形面? Factor因数;因子? Fade For衰减耗时;衰减到? Falloff衰减;...
Orthogonal HMMDA (OHMMDA) incorporates the maximization of the minimal pairwise Chernoff distance and the minimization of class compactness into a trace quotient formulation with an orthogonal constraint of the transformation, which can be solved by bisection search. Two variants of OHMMDA further ...
(一)Load Animation加载动画Save Animation保存动画IK Solvers IK解算器History-Independent IkSolver HI解算器History-Dependent Ik Solver HD解算器IK Limb Solver IK解算器Spline IK Solver样条线IK解算器Constraints约束attachment Constraint附着约束Surface Constraint曲面约束Path Constraint路径约束Postion Constraint位置约束...
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Constraint —使用更简单的模型来模拟绳索。 Avoid Self-Intersections —避免绳索在模拟期间自交叉。 Start With Current State — 绳索将使用修改器中存储的当前状 态开始模拟。 Stored Keyframes —是否为绳索存储了关键帧。 Clear Keyframes — 清除为此绳索存储的所有关键帧。 Use Soft Selection —使用软选择平滑...
11、Icon 01 (Xol.By Icon 01 (Tira.图1-910、在视图当中选择“ SpeecBy IconOI ”的辅助对象,然后在主菜单中选择“ Animation动画)” > "Constrair约束)” > “ PatIConstraint(路径约束):此时在视图中移动鼠标,我们可以看见类似橡皮筋的虚线将图标与鼠标光标连接起来,此时软件正在请求要跟随的路径即样条曲线...
To ensure that the MAX SKEW constraint passes on [RT]XUSRCLK[2]/[RT]XUSRCLK[2] pin pairs, please check for the following: 1) Ensure that TXUSRCLK/TXUSRCLK2 or RXUSRCLK/RXUSRCLK2 pin pairs are clocked from a master channel that is on the same side of the device. ...
In 3dsmax2024, we have the Transform List Controller, but why can't we have a 'Transform Constraint' similar to Position Constraint and Orientation Constraint? This is a commonly used simple function in character rigging that allows an object to be influenced by multiple objects' transformations ...