shadow casting (making it differentiable would be challenging) Using texture triangles Keeping the rendering differentiable everywhere when using texture is challenging: if you use textured triangles you will need to make sure there are no adjacent triangles in the 3D mesh that are simultaneously visibl...
shadow casting (making it differentiable would be challenging) Using texture triangles Keeping the rendering differentiable everywhere when using texture is challenging: if you use textured triangles you will need to make sure there are no adjacent triangles in the 3D mesh that are simultaneously visibl...