cellArray.mat 테마복사 a=load("cellArray.mat"); A=a.I; checkemptycell = any(~cellfun('isempty',A), 1); output = A(:,checkemptycell) output = 11×8 cell array {[103]} { 0×8 double} { 0×8 double} { 0×8 double} { 0×8 double} { 0×8 double} { 0×0 ...
array1 = {[3,4,5,6];[4,5,7,8];[1,2,6,8]} toRemove= {{3};{[]};{1,2}} How can I remove corresponding values in toRemove from array1? Resultant array may look like this ThemeCopy ResultantArray = {[4,5,6];[4,5,7,8];[6,8]} As there is no element is toRemove...
If the name of a variable is a value ofItemType, then callingclearfollowed by that name deletes the variable with that name.cleardoes not interpret the name as a keyword in this context. For example, if the workspace contains variablesa,all,b, andball,clear allremoves the variableallonly...
If the name of a variable is a value ofItemType, then callingclearfollowed by that name deletes the variable with that name.cleardoes not interpret the name as a keyword in this context. For example, if the workspace contains variablesa,all,b, andball,clear allremoves the variableallonly...
If the name of a variable is a value ofItemType, then callingclearfollowed by that name deletes the variable with that name.cleardoes not interpret the name as a keyword in this context. For example, if the workspace contains variablesa,all,b, andball,clear allremoves the variableallonly...
cell array of character vectors | string array | categorical array Labels, specified as a cell array of character vectors, string array, or categorical array. To exclude an item from the legend, specify the corresponding label as an empty character vector in the cell array, or as an empty ...
''(default) |function handle|cell array|character vector Value changed callback, specified as one of these values: A function handle. A cell array in which the first element is a function handle. Subsequent elements in the cell array are the arguments to pass to the callback function. ...
The fields string, fillColor, edgeColor and textColor can be single entries, 2-element cell array or 3-element cell arrays. This is used to specify different looks for the button when in inactive state, hovered state, and activated state. If a single text or color is provided, this text/...
mne_make_compensatorMake a compensation matrix which switches the status of CTF software gradient compensation from one state to another. mne_make_projector_infoCreate a signal-space projection operator with the projection item definitions and cell arrays of channel names and bad channel names as inpu...
(*Check each item in the round and update the cubesNeeded*)For[k=1,k<=Length[round],k++,item=round[[k]];color=item[[1]];number=item[[2]];cubesNeeded[color]=Max[cubesNeeded[color],number];];];(*Remove colors that are not needed for this game*)cubesNeeded=DeleteCases[cubesNeeded...