所以,还是更倾向于搞一点对我而言比较新的东西,比如在岗时就想做的Visibility Buffer。 而在写Visibility Buffer流程之前,还得给自己的管线添加延迟渲染的流程。 于是乎在参考HDRP的Deferred Lighting的时候看到了Indirect Dispatch的优化手法,然后也意识到这样的优化手法也能够作用到之前写的SSR之中。 (其实这样的优化手...
scene::IMeshBuffer* mb = Mesh->getMeshBuffer(i);if(!mb)continue; scene::SSkinMeshBuffer* ssmb =NULL; video::E_VERTEX_TYPE prev_type = mb->getVertexType();if(m_skinned_mesh) { ssmb =dynamic_cast<scene::SSkinMeshBuffer*>(mb); ssmb->VertexType = video::EVT_SKINNED_MESH; }boolaf...
I have an Angular Material mat-table which I used CSS styling for alternate row colors. Here is the CSS styling:複製 .mat-row:nth-child(even){ background-color: #e4f0ec; } .mat-row:nth-child(odd){ background-color:#ffffff; } ...
Moreover, since a display device including the transmittance variable panel of the present disclosure has an excellent transmittance, a visibility and a contrast ratio are improved. Furthermore, since the electrochromic material of the present disclosure has a function of an infrared (IR) cut, the...
PC12 cells were lysed in complete RIP lysis buffer, and the cell extract was incu- bated with protein A/G agarose beads conjugated with antibody Bsg or control IgG for 2 h at 4 °C. Beads were washed and incubated with Proteinase K to remove pro- teins. Finally, purified RNA was...
Visibility Buffer 本质上属于 Deferred Shading,而 Deferred Shading 最大的缺陷就是难以处理不同材质\Shader。为了解决这个问题,业界也提出了一些解决方案,其中比较有效的是 Deferred Material(也有称 Deferred Texture),例如 Eidos 旗下的 Dawn Engine 的Deferred Material,以及顽皮狗在《神秘海域4》中的Deferred ...