Mat biec: Directed by Victor Vu. With Trúc Anh, Tran Nghia, Tran Phong, Nguyen Lam Thao Tam. The movie tells the one-sided love story of a young man, Ngan, for his girlfriend from childhood, Ha Lan.
越南歌曲 音乐无国界:Ngắm Hoa Lệ Rơi - Châu Khải Phong 2018-07-14 04:28 音乐无国界 越南歌曲:Chắc Anh Dừng Lại - Quách Thành Danh 2018-07-13 03:01 壮族民谣 2018-07-13 05:46 音乐无国界 越南歌曲:Em Ơi Em Đâu Rồi - Chu Bin 2018-06-27 04...
aBarrage de Van Phong et ses deux seuils PK Weir latéraux 停止旁边范Phong和他的二门限公里没有测流堰[translate] aCREME EMOLLIENTE 提取乳脂镇痛剂[translate] awho could propose a most acceptable approach, customized or add-on standard package. 谁可能提出一个最可接受的方法,定制的或添加标准组件...
Leading time 30-45 Working Days Usage Daily Used Certificate BSCI Occasion Laptop Travel Bags Logo Accept Customized Logo Packaging and delivery Packaging Details 1 pc/pe bag Port Haiphong Supply Ability Supply Ability 100000 Piece/Pieces per Month Show more Lead timeKnow your supplier ...
Kính râm mắt tròn phong cách châu Âu (gọng hợp kim titan cao cấp) Kính Mắt Women 售价:99,000₫ 店铺名称:Kính Mắt Phụ Kiện CHIC店铺总销量:3.84万 越南 15% 4 39.60万₫ Kính râm nữ oval form mới 2024 Women Kính Mắt 售价:95...
Hai Phong, Viet Nam Technics MACHINE MADE Pattern Solid Material Rubber Feature Sustainable Brand Name YUE HAI DA Model Number YHD-B044 Type Step Stools Brand Name YHD Product Name Bath Tub Showers Mat Material PVC Size 100*40Cm Style Easy to use Color pink,blue,yellow Net weight 930g Show...
Phong Lighting // 将填入照明计算结果 struct TDPhongResult { vec3 diffuse; vec3 specular; vec3 specular2; float shadowStrength;// 包含该灯光的阴影内像素的大小。0表示无阴影,1表示完全阴影。 }; TDPhongResult TDLighting( int lightIndex,
ph?m phong: 3DMax导入代理文件方法:1依次打开创建---几何体---VRay。2依次点击VRay代理---浏览---打开保存的VRay代理文件。这样文件就被导入到Max视图了。3渲染看见代理文件。上图代理文件就是红色枕头,为了在视图可以看到代理模型,设置了代理面数为100,看到的就是“破碎”的枕头,渲染可看到完整的枕头。 Weng...
Cameron 1, Phong Quang 1, Michelle F. Clasquin 1, Everton Mandley 1, Kaiko Kunii 1 3, Michael McVay 1, Sung Choe 1, Andrew Kernytsky 1 2, Stefan Gross 1, Zenon Konteatis 1, Joshua Murtie 1, Michelle L. Blake 1 4, Jeremy Travins 1, Marion Dorsch 1, Scott A. Biller 1, Kevi...
#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( STANDARD ) uniform float refractionRatio; #else varying vec3 vReflect; #endif #endif bool testLightInRange( const in float lightDistance, const in float cutoffDistance ) { return any( bvec2( cutof...