Analysis for the Development of Nintendo Based on SWOT Model The video game industry is dominated by Microsoft, SONY, and Nintendo. Companies have promoted the rapid development of the game market through cost ... M Chen,X Chen,C Tang,... - 《Bcp Business & Management》 被引量: 0发表:...
MS El-Nasr,L Bishko,V Zammitto,... - Handbook of Multimedia for Digital Entertainment and Arts, ISBN 978-0-387-89023-4. Springer-Verlag US, 2009, p. 497 被引量: 10发表: 2009年 加载更多研究点推荐 Video-Game Industry 站内活动 ...
6、Market operation: Conduct in-depth research and output analysis reports on the overseas mobile game market in terms of industry background/trend, market capacity, competition pattern, user profile, industry data, etc., including overseas mobile game market research, overseas game competition researc...
Battery life has been a long-standing concern for smartwatch users, but Apple has managed to push boundaries with the iSight Pro, boasting an industry-leading 10-day battery life on a single charge. This addresses one of the primary pain points, allowing users to enjoy their device without c...
Innovation and competition in standard-based industries: a historical analysis of the US home video game market This paper examines the competitive dynamics in a standard-based industry through a historical observation of the US home video game industry. The paper fo......
On the Diffusion of New Technology: A Game Theoretic Approach This paper is an attempt at a rigorous (albeit not exceedingly general) analysis of the diffusion of new technology. In particular, consider an industry co... JF Reinganum - 《Review of Economic Studies》 被引量: 979发表: 1981年...
Here we consider the problem of discriminating five ... Z Liu,J Huang,Y Wang - IEEE Second Workshop on Multimedia Signal Processing 被引量: 177发表: 2002年 Audio Feature Extraction and Analysis for Scene Segmentation and Classification Understanding of the scene content of a video sequence is ...
Founded in 2006, 9f Group, previously known as 9fbank.com, is a fintech company specializing in peer-to-peer lending in China. Its business also include installment payment, online securities trading and big data analysis. The company previously raised a US$110 million series B round led by...
“Besides the internet industry, we shall also gradually enter other industries along with the spread of internet. It is estimated that the Chinese major industries will all be supported by cloud computing in five years. From this aspect, there’s no limit to Kingsoft Cloud’s development. All...
The Evolution of the Home Video Game Software Industry in Japan: An Empirical Study on Factors in the Industry's Evolution In this paper, we describe the evolutionary process of the home video game software industry in Japan from 1983 to 1999. From the descriptive analysis, we ... Ikuine,...