The Marching Cubes Algorithm is a simple computer graphics algorithm that is data-intensive and used to create a three-dimensional surface mesh from a set of data points. AI generated definition based on: Accelerating MATLAB with GPU Computing, 2014 ...
This module will try to explain how you can model algebraic surfaces with Marching Cubes, a known (and unfortunately patented) algorithm. When using this algorithm you can in a simple way make 3-dimentional models of a given surface without modeling data. This enables us to model simple and ...
The unity project is a implementation of the algorithm Marching Cubes for the generation of a voxel engine for generate a random and infinite terrain. The idea is try to offer a flexible solution for developers that want integrate a free Voxel engine in his game or give a base for develop ...
As with Marching Cubes, the magic is in deciding where to position the vertex within each cell. In the most basic SurfaceNets algorithm you might just use the centre of each cell, but with fancy mathematical magic you can do significantly better than that if you know the gradient of the ...
There are many different algorithms for isosurface extraction, perhaps the most well known being the 'marching cubes' algorithm. In this project, I implemented two (very similar) isosurface extraction algorithms: surface nets and dual contouring. I won't go into any more detail on these ...