To position the transects, we randomly generated center points with X, Y coordinates and azimuth. We visually inspected the start points to ensure they were within the forest or secondary vegetation mask. If the start point was not within a forest, as seen by satellite image, we discarded th...
stage("Resampling heightmap, temperature and precipitation."); stage("重新采样高度图,温度和降水量."); // resample heightmap from old WorldState const n = grid.points.length; grid.cells.h = new Uint8Array(n); // heightmap @@ -86,7 +86,7 @@ window.Submap = (function () { } ...
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Globally, groundwater is critical for meeting human and ecosystem water needs, especially in drylands, which comprise roughly 40% of global land area and support more than two billion people. Serving as a buffer when surface water and precipitation are insufficient, groundwater is particularly re...
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chunk.setBiomeArray(compound.getByteArray("Biomes")); }// End this method here and split off entity loading to another methodreturnchunk; } 开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:49,代码来源:AnvilChunkLoader.java 注:本文中的net.minecraft.world.chunk.Chunk.setHeightMap方法示例由纯...
Biomes. Using and even distribution doesn't produce good result and also doesn't match nature. A better result can be achieved with thresholds like 0.05, 0.12, 0.28, and 0.85. if (moisture < 0.05f) { cell.TerrainTypeIndex = 4; } else if (moisture < 0.12f) { cell.TerrainTypeIndex ...
and also add filters. It doesn’t look very Scifi, but you can definitely get a modern-looking map if you tweak the settings. Toggle on and off the autogenerated place name labels, autogenerated biomes, roads, rivers, precipitation levels, landmarks, population stats, religious and cultur...
biomes/blue.json { "scale": 0.1, "effects": { "sky_color": 8103167, "fog_color": 255, "water_color": 255, "water_fog_color": 255, "grass_color": 255, "foliage_color": 255 }, "precipitation": "rain", "temperature": 0.5, "downfall": 0.5, "category": "ocean", "depth":...
biomes/blue.json { "scale": 0.1, "effects": { "sky_color": 8103167, "fog_color": 255, "water_color": 255, "water_fog_color": 255, "grass_color": 255, "foliage_color": 255 }, "precipitation": "rain", "temperature": 0.5, "downfall": 0.5, "category": "ocean", "depth":...