Blaze Map comes with multiple maps (internally called Map Types). Any addon can easily add more. A map, in turn, is composed of several independent layers that are overlayed on top of each others in real time. This allows players to hide certain thing (water for example) when needed to...
package syncmap import ( "sync" ) // // Thread-safe map // type SyncMap[K comparable, T any] struct { sync.Mutex tbl map[K]T } func NewSyncMap[K comparable, T any]() *SyncMap[K, T] { return &SyncMap[K, T]{tbl: make(map[K]T)} } func (sm *SyncMap[K, T]) Lookup...