o.shadowCoord= mul(_worldToShadow, o.worldPos);//LightCamera的VP_Matrixreturno; }floathardShadow(float4 shadowCoord) { float2 uv= shadowCoord.xy /shadowCoord.w; uv= uv *0.5+0.5;floatdepth = shadowCoord.z / shadowCoord.w;//w不为1时: 保证z在[-1, 1]范围内#ifdefined(SHADER_TARGET_...
大家好,今天我们要学习图形学中“实时阴影”的其中一种实现方式:ShadowMap,这也是各大图形引擎使用最广泛的实时阴影方案。本篇我们主要讲述ShadowMap的实现原理。 1. ShadowMap的基本概念 想象一下,在正交摄像机下,如果我们的视线方向和平行光源(太阳光)的发射方向重合,那么我们看到的场景是全光照的(没有丝毫阴影),...
Below you can find the full Elden Ring Shadow of the Erdtree World Map (In-Game Map): Full World Map There are 4 main regions, containing several other sub-regions: Gravesite Plain Land of the Tower Scadu Altus Shadow Keep The map needs to be unfogged by collecting map pieces, marked ...
//perspective matrix void GetLightProjectMatrix(Camera camera) { Matrix4x4 worldToView = camera.worldToCameraMatrix; Matrix4x4 projection = GL.GetGPUProjectionMatrix(camera.projectionMatrix, false); Matrix4x4 lightProjecionMatrix = projection * worldToView; Shader.SetGlobalMatrix ("_LightProjection", ...
uniform mat4 glb_unif_ShadowM; uniform mat4 glb_unif_WorldM; uniform mat4 glb_unif_Trans_Inv_WorldM; out vec3 vs_Vertex; out vec3 vs_Normal; out vec2 vs_TexCoord; uniformfloatglb_unif_Timer; uniformfloatglb_unif_WindPower; uniformfloatglb_unif_WindSpeed; ...
之后在渲染shadowmap的时候以变换处理过的相机位置和光照方向构建LightViewMatrix然后将WorldPosition变换到光照空间从而计算出光空间下WP对应的的UV和Depth,有了UV就知道像素所在的VirtualTextureAddress(UV * 16k),有了VirtualTextureAddress就知道其所在的Virtual Tile,有了Virtual Tile通过PageTable映射就能找到对应的Physica...
The SpatialReference is used to relate map coordinates to locations in the real world. This property is available when the view's map or scene has been loaded. timeExtent Link copied to clipboard val timeExtent: StateFlow<TimeExtent?> The current TimeExtent of the GeoView. The Time Extent ...
The layers in a GroupLayer are blended together in isolation from the rest of the map. In the following screenshots, the vintage shaded relief layer is displayed over a firefly world imagery layer. The color blend mode is applied to the vintage shaded relief and the result looks like a new...
import mapboxgl from 'mapbox-gl'; import '@supermapgis/iclient-mapboxgl'; var url = "https://iserver.supermap.io/iserver/services/map-world/rest/maps/World"; var map = new mapboxgl.Map({ container: 'map', style: 'https://iserver.supermap.io/iserver/services/map-mvt-China/rest/...
Here’s the first official world map of Game of Thrones, which I was commissioned to illustrated for the Lands of Ice and Fire poster set for Random House. The Song of Ice and Fire is an epic series, and it was a privilege to create the map of the known world for the first time....