[Foundation.Export("initWithFocusedViewRect:")] [ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.MacOSX, 10, 14, ObjCRuntime.PlatformArchitecture.None, "Use 'NSView.CacheDisplay()' instead.")] public NSBitmapImageRep (CoreGraphics.CGRect rect); 参数 rect CGRect 属性 ExportAttribute Deprecate...
This allows users to pan the keyboard using the arrow keys and to zoom using the + and - keys. See Map navigation for more details. Known values: true | false Default value: true Sample: require([ "esri/map", "dojo/dom", ... ], function(Map, dom, ... ) { var map = new ...
Subscriber function to RetryPolicy.retrying event. Parameters: sender - Sender object (RetryPolicy) arg - Event argument. tryGetListShardMap public boolean tryGetListShardMap(String shardMapName, ShardKeyType keyType, ReferenceObjectHelper> shardMap) Tries to obtains a ListShardMap<KeyT> given the...
Serves as the default hash function. (Inherited from Object) GetRouteUrl(Object) Gets the URL that corresponds to a set of route parameters. (Inherited from Control) GetRouteUrl(RouteValueDictionary) Gets the URL that corresponds to a set of route parameters. (Inherited from Control) Get...
api.mapkey('<Space>', 'Choose a tab with omnibar', function() { api.Front.openOmnibar({type: "Tabs"}); }); which works same as: settings.tabsThreshold = 0; The tabs are displayed in MRU order by default, either in omnibar or overlay. If you want them in natural order, use: ...
AzureFunctionActivityMethod AzureFunctionLinkedService AzureKeyVaultLinkedService AzureKeyVaultSecretReference AzureMLBatchExecutionActivity AzureMLExecutePipelineActivity AzureMLLinkedService AzureMLServiceLinkedService AzureMLUpdateResourceActivity AzureMLWebServiceFile AzureMariaDBLinkedService AzureMariaDBS...
string) map[string]string func EnvPaths() []string func EnvMap() map[string]string func Environ() map[string]string func SearchEnvKeys(keywords string) map[string]string func SearchEnv(keywords string, matchValue bool) map[string]string // source at envutil/info.go func IsWin() bool func...
[] member function hm1[ 1 ] = 10; // Compare other ways to insert objects into a hash_map hm1.insert ( hash_map <int, int> :: value_type ( 2, 20 ) ); hm1.insert ( cInt2Int ( 3, 30 ) ); cout << "The keys of the mapped elements are:"; for ( pIter = hm1.begin(...
1.key排序 var map=new Map(); map.set("b","8"); map.set("c","10"); map.set("a","1"); map.set("d","7"); map.set...("e","3"); var arrayObj=Array.from(map); arrayObj.sort(function(a,b){return a[0].localeCompare(b[0])...}) for (var [key, value] of arra...
For all those that would like to use the function keys in a standard matter (no special OS function, no mapping the softkey or volume up/down): I always use the deprecated Game API. Just link or load gx.dll, gx.lib, gx.h andd then use GXOpenInput() and GXCloseInput. Although ...