OS/CompilerStatus Linux/clang and GCC Windows/MinGW GCC and clang macOS/clang UI Translations Documentation BGFX Shaders Static analysis status for entire build (except for third-party parts of project):What is MAME?MAME is a multi-purpose emulation framework.MAME's purpose is to ...
OS/CompilerStatus Linux/clang and GCC Windows/MinGW GCC and clang macOS/clang UI Translations Documentation BGFX Shaders Static analysis status for entire build (except for third-party parts of project):What is MAME?MAME is a multi-purpose emulation framework.MAME's purpose is to ...
-bgfx: Fixed overlapping register in lcd-grid shaders and compiled for Direct3D, SPIR-V, Metal, etc. [Vas Crabb] -docs update: [Vas Crabb] * Added note explaining that view options saved in machine CFG take precedence over INI/command line. * Added prerequisites for building HTML documenta...
-bgfx shaders recompile [Miodrag Milanovic] -enable BGFX_CONFIG_DEBUG to get proper asserts [Miodrag Milanovic] -Updated help text for bgfx_backend [Robbbert] New NOT_WORKING clones --- Scientus (France) [PulkoMandy] -Add 'scientus' [ClawGrip] -crystal.cpp: used object finders and othe...
shaders/dx11/chains/blurs/fs_smart-blur.bin /usr/share/games/mame/bgfx/shaders/dx11/chains/blurs/vs_smart-blur.bin /usr/share/games/mame/bgfx/shaders/dx11/chains/crt-geom/fs_crt-geom-deluxe.bin /usr/share/games/mame/bgfx/shaders/dx11/chains/crt-geom/fs_crt-geom.bin /usr/share/...
MAME originally stood for Multiple Arcade Machine Emulator. MAME's purpose is to preserve decades of software history. As electronic technology continues to rush forward, MAME prevents this important "vintage" software from being lost and forgotten. This is achieved by documenting the hardware and ho...
All Activity Home Off Topic Emulation Setting up Scan lines in Mame Byjohnnyskullhead May 19, 2017inEmulation Share Followers2 Reply to this topic Start new topic johnnyskullhead Members 618 Lordmonkus Members 11.6k johnnyskullhead Members ...
-luaengine: direct and region accessors [Carl]-This one documents what I think is a real bug ...
-bgfx: Ported xBR shaders from libretro. [Ryan Holtz, Hyllian] -Archive handling improvements [Vas Crabb] * Improve error handling in 7zip file I/O code * Fix reading 7zip files >=4GB on LP32/LLP64 targets * Update to LZMA SDK to 15.14, supports new 7zip features ...
* hlsl: A close reimplementation of the Direct3D HLSL shaders. Does not currently support bloom or vectors. * Select the "shader chain" you wish to use with -bgfx_screen_chains * Adjust the settings to your liking with slider controls, saving and ...