Select the Canvas node, and uncheck the Align Canvas With Screen property of cc.Canvas component on the Inspector panel. Drag the Camera node on the Player node, and make it a child node.Now, run the game, and you can see the camera is following the player.UI...
Select the Canvas node, and uncheck the Align Canvas With Screen property of cc.Canvas component on the Inspector panel. Drag the Camera node on the Player node, and make it a child node.Now, run the game, and you can see the camera is following the player.UI...
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Sprig is open source. Shipping a game to the Sprig Gallery is contributing to an open-source project. Everything about Sprig is transparent and editable. That includes thehardware designs, thegame engine, theembedded game engine for the RP2040 chip, and the editor and website itself (this re...
The game-changing tool for creative and effective music production: Scatter 14 intelligent effects across a sequencer matrix and create unheard-of sound patterns and cheeky loop collages. By Sugar Bytes . EffectrixDownload on the App Store Turnado. Download on the App Store Turnado. Download on th...
is using on the game’s first launch and save that language setting. Alternatively you could make it a one time configuration option screen on the game’s first start up. If the player changes the language, you should save the settings to be loaded on start next time the game is running...
I'm glad to hear that adjusting the refresh rate to 120 Hz resolved the issue with the bars on the side of your game. It's great when a simple tweak can enhance your gaming experience. If you encounter any more issues or have further questions, feel free to r...
You don't have to use Pixi's ticker to create a game loop. If you prefer, just use requestAnimationFrame, like this: function gameLoop() { //Call this `gameLoop` function on the next screen refresh //(which happens 60 times per second) requestAnimationFrame(gameLoop); //Move the cat...
These are only a few examples of why game designers do things the way we do. Many of these game design techniques are necessary in the context of designing for the way human minds function. If you designed a chair, you know that you need to be able to place a full human’s weight ...
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