We believe games are for everyone, no matter their ability. This is why the Diablo Immortal team is committed to building a game experience that is accessible to all. We are happy to share an overview of the first round of accessibility features that will be available at ...
Some Stories areToo Goodto End. We commit to support the games we release. Our passion for community and Games as a Service has made us an industry leader. About us
Game Development We develop games with a long life-time and strong community connection. Publishing Your ideas. Our experience. Bringing new games to life, and to market. Beyond games Expanding our IPs into multiple formats, immersing fans in stories across mediums. ...
We commit to support the games we release. Our passion for community and Games as a Service has made us an industry leader. About us Games, Publishing and More Game Development We develop games with a long life-time and strong community connection. ...
In order to create a game atmosphere a non-photoreal cartoon setting has been chosen. The character and environment proportions have been deliberately hypertrophied in order to give the gaming process something a comic and unserious feel.
Game creators using Construct 3 every year 200,000+ New projects created in Construct 3 every month 60,000+ Games exported from Construct 3 monthly Stand out from the crowd Build stunning games Adding special effects and gorgeous graphics is easy in Construct. Don't just make a game - make...
Hello there, My friends and I decided to make a small board game tournament amongst ourselves for fun. I decided to make an Excel sheet to help with...
Sprig is open source. Shipping a game to the Sprig Gallery is contributing to an open-source project. Everything about Sprig is transparent and editable. That includes thehardware designs, thegame engine, theembedded game engine for the RP2040 chip, and the editor and website itself (this re...
Game Making, Playing, and Streaming at your Library on a Budget SharingBerkeley Electronic Press Selected WorksTeresa A Slobuski
I've been taunting you with screen shots of the goofy little 2D Windows game I made called "When Cods Collide" based on that sample...now, I need to come clean on the crude and simplistic methods I used to make the game a bit different from the sample. Note disclaimer o...