Python - Positional-Only Arguments Python - Arbitrary Arguments Python - Variables Scope Python - Function Annotations Python - Modules Python - Built in Functions Python Strings Python - Strings Python - Slicin
// Scale method can also be called on a value, the compiler implicitly takes the address sq.Scale(2) fmt.Println("Scaled side again:", sq.Side) } In this case,Scalehas a pointer receiver. It can be called on both aSquarevalue and a pointer to Square, with the compiler implicitly ta...
better ternary than in python: if cond then a else b named arguments default values of arguments find all occurences from list custom callback to list find methods string methods upper and lower (need unicode lib?) grep self-hosted compiler for more string method ideas should self be a key...
make C++ compiler. markdownlint A Node.js style checker and lint tool for Markdown/CommonMark files. mypy Optional static typing for Python 3 and 2 (PEP 484) npm-groovy-lint This package will track groovy errors and correct a part of them. perlcritic Critique Perl source code for best-pr...
/usr/bin/tclshseta10;setb[expr$a==1?20: 30]puts"Value of b is $b\n"setb[expr$a==10?20: 30]puts"Value of b is $b\n" When you compile and execute the above program, it produces the following result − Value of b is 30 Value of b is 20...
–JDK8 embedded with theGraalVM compiler, and –a zip archive containing Graal & Truffle modules/components. Note: we are not covering how to build the whole of the GraalVM suite in this post, that can be done via another post. Although these scripts can be used to that, and there exist...
On three separate occasions in the past couple of months (reducing redundant compute in data loaders, writing model checkpoints asynchronously, and parallelizing compiler optimizations), I spent an order-of-magnitude more time figuring out how to work around GIL limitations than actually solving the...
Also, it has a lower memory and performance footprint in some cases (it may not seem like it at first glance, but the JIT compiler is quietly working behind the scenes to pare down duplication and infer types). So it’s safer, it’s often faster, and it’s easier to write code ...
On three separate occasions in the past couple of months (reducing redundant compute in data loaders, writing model checkpoints asynchronously, and parallelizing compiler optimizations), I spent an order-of-magnitude more time figuring out how to work around GIL limitations than actually solving the...
message in the console indicate that everything is set up alright and we can finally move on to Phaser itself 😎Part 2: The first scene, loading assets and showing a character on screen Setting up a gameIn the previous part, we set up the entire development environment from scratch ...