In this chapter, we'll explore Godot's 2D feature set by building a simple yet functional 2D game. Furthermore, we'll explore ways of working that Godot expects, and which differ from Unity. One of the biggest differences is philosophical, as we'll see. For example, in Unity, there's...
In a 2D game, all visible objects are made of images, including the character. To keep things simple, we'll be using the images that come bundled with Cocos Creator to create our game. These images can be found ininternal/default_ui/. In Cocos Creator, we use aSpritenode ( a node ...
In previous posts you've seen me walk you through and discuss the XNA 2D Collision detection sample. I've been taunting you with screen shots of the goofy little 2D Windows game I made called "When Cods Collide" based on that sample...now, I need to come clean on the cr...
This tutorial shows how to make a basic 2D game for Android using the Cocos2D-x framework. We will create a project based on the SimpleGame sample, build it on Windows and Android, and then do a simple modification to the game mechanics and use Visual Studio to debug it. Before you be...
Construct is not a template engine. It's a fully featured game development tool. Make something unique and truly your own creation. Construct Showcase Feature packed Everything you need is included The Editor Runs in the browser Works offline ...
Juno is a simple and lightweight 2D game framework written in TypeScript for making tiny pixel style HTML5 Games - digitsensitive/juno
withEntity-Component-System architecture. In short, this makes it easy to manage the code of your game, which might quickly get messy as you add more stuff. In addition to that, loads of building components common to 2d platformers that will get you quickly started is also included in the...
In this lesson, you will learn how to write code that will make the camera follow the player in a 2D game built in Unity. Firstly, we will look at how to add basic camera movement (where the camera tracks the exact position of the player). In the second part of the lesson video, ...
So my first thought of making a game came around as a cross between the gameplay of MapleStory and RuneScape, both of which are RPG games, MapleStory being an unforgiving 2D side scroller and the other being an overhead slow action laggy square tile game.I liked the elements of those 2...
我叫Bhairab Roy,在过去的3年里,我一直在unity游戏引擎中进行游戏开发,并为移动pc和web等各种目标平台制作了许多带有unity游戏发动机的2d游戏。制作游戏需要大量的技能,你需要每天通过练习来提高它!游戏开发是一项像唱歌跳舞一样的技能,所以要想掌握它需要每天练习。谢谢Bhairab Roy!