To simplify, I'll probably have only a 2D coordinate inside each tile. The vertical coordinate for a player or NPC inside its particular tile-cube will then simply be decided by the ground level underneath it. Since we can connect the tiles arbitrarily, stairs would still be possible to ma...
Cool use of custom stuff as always. reall deep dark thought: Im still perplexed on what's the logic behind level progression, I also found a specific spot on the map that sometimes makes you skip to what i think is the last "Stage"?(The one where death talks about chopsticks) very ...
Cool use of custom stuff as always. reall deep dark thought: Im still perplexed on what's the logic behind level progression, I also found a specific spot on the map that sometimes makes you skip to what i think is the last "Stage"?(The one where death talks about chopsticks) very ...