Cool use of custom stuff as always. reall deep dark thought: Im still perplexed on what's the logic behind level progression, I also found a specific spot on the map that sometimes makes you skip to what i think is the last "Stage"?(The one where death talks about chopsticks) very ...
As for planar reflections, it is restricted to Unity’s HDRP, a different render pipeline in the engine that I use and an existing solution requires a custom shader which does not have the overlapping normal map support. Moving on… Water 3a –Reflection Look at those reflections! This one...
?Restored more advanced NPC end-point behavior. ?"Secret" NPC's should no longer show up on calendar until you... 分享65赞 胡歌吧 2012考研者 【古月哥欠】英孚英语歌哥的发言做了个简单翻译Make sure to download now.好,我跟你说实话吧,我小时候就一直想去英孚学习。现在我可算有机会了。我觉得...
(also, with that “this is gonna be an auto-attack-focused game”-goal, I would have made most current damaging skills be buffs… say Ice bolt being a buff that changes your next 10 auto-attacks to be boosted and ice elemental etc… which would also be interesting if you could use...
Cool use of custom stuff as always. reall deep dark thought: Im still perplexed on what's the logic behind level progression, I also found a specific spot on the map that sometimes makes you skip to what i think is the last "Stage"?(The one where death talks about chopsticks) very ...
+16 分享582 网络游戏吧 天天进化中😄 【讨论】恭喜剑灵获GS 6分评价 毕竟不站桩but the tale quickly loses momentum in the drudgy march from one hub for kill-and-fetch quests to the next...Many NPC enemies use skills that players will use in the arenas, which should make for decent PVP...