With this new feature, you can create magnificent 2D and 3D animations without having to use clunky spritesheets, making it infinitely easier to make extremely dynamic battle animations! Plug-ins Sometimes, you want to go beyond what is easy to do with eventing alone. That is when Plugins co...
Uses C++ but has JS and Lua bindings. Target all the major mobile platforms and operating systems. Additional tools CocoStudio and Cocos Code IDE. 💰 Construct - an HTML5 game maker, meaning you are not actually writing JavaScript. Instead, you use actions, events and conditions to do the...
Sprite Sheet Animations You can create animations using sprite sheets. See a demo here. The data-lax-sprite-data is required and formated like so [frameWidth, frameHeight, frameCount, columnCount, scrollStep]. You can either set the image using CSS or the data-lax-sprite-image attribute. e...
RPG Maker now supports Effekseer, a powerful particle effect creation tool. Easily create flashy attacks without the use of spritesheets to make your combat feel even more dynamic! Product Line Make your own Game with the RPG Maker series. ...
1. Uncheck Combine into spritesheets in Publish Settings because JSON file which will be created for spritesheets is not allowed. 2. In the <head> tag of your published index.html file replace default CreateJS library https://code.createjs.com/createjs-2015.11.26.min.js with Google...
Sprite Animation You can draw a single frame using the source parameters of the drawImage call. In effect, only drawing a constrained portion of the source image. So to draw only the first frame use the expanded version of drawImage that let’s you specify a rectangle in the source ...
This is a post by Tutorial Team Member Greg Pugh, author of the Colin Turtle children’s eBook app series. You can also find him on Google+. When people hear that I have written two children’s book apps, a common response I get is “I have an idea for a
The other thing you can do is uncheck any spritesheet options, let it create individual images. That would then test locally ok, and you could publish again using spritesheets for the server based version, to help the page load quicker. I didn't yet figure out a way for my iPad ...
It’s really cool as I can use it to illustrate shallow and deep water with a few more tricks, but out of all the water shaders, this is the most EXPENSIVE for the device to render because the water now has to calculate how to refract things underneath it. Best Water? But what if...
We use 'x' and 'y' several times in this code, and yet it does not give errors even though it has no defined value. It does, actually, have a value. In the room's properties, where you placed the object, it is automatically given an X and Y coordinate. These are the values we...