"main thread exception bad allocation" 实际上并不是一个标准的异常描述。通常,"bad allocation" 是指程序在尝试动态分配内存时失败,抛出的异常。而 "main thread exception" 可能是指在主线程中抛出的异常。将两者结合,可以理解为在主线程中因为内存分配失败而抛出的 "bad allocation"
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5memory?5allocation?3?5bad?5me@ 100373c4 LIBCMTD:dbgheap.obj 0002:000013f8 ??_C@_0CE@FMIA@Invalid?5allocation?5size?3?5?$CFu?5byte@ 100373f8 LIBCMTD:dbgheap.obj 0002:0000141c ??_C@_02DILL@?$CFs?$AA@ 1003741c LIBCMTD:dbgheap.obj 0002:00001420 ??_C@_0CB@CPBI@Client?5hook?
ActivityThread thread = new ActivityThread(); thread.attach(false, startSeq); //③获取Handler对象 if (sMainThreadHandler == null) { sMainThreadHandler = thread.getHandler(); } ... ④启动Loop,表示可以接收Handler发过来的消息 Looper.loop(); } 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11...
The application may be doing too much work on its main thread.But i don't knows how solved it.. I'm using async-await Task.Run wiht my ListViews but.. THE SAME... if Anyone can give me recommendations for solved this problems in a app Xamarin CrossPlatform, amazing....
Cross-thread operation not valid: Control 'label1' accessed from a thread other than the thread it was created on. Cross-thread operation not valid: Control 'TextBox' accessed from a thread other than the thread it was created on. CryptographicException "Specified key is not a valid size fo...
Here is where I'm stuck. I don't know if my data is hopelessly bad or if I'm just hopeless in editing (well this is a given really). All I can get out of the images is a candy colored mess where the stars overwhelm everything else and I don't know if I can even use these...
prepareMainLooper(); ActivityThread thread = new ActivityThread(); /在这里会进行创建Application的相关操作 thread.attach(false, startSeq); if (sMainThreadHandler == null) { sMainThreadHandler = thread.getHandler(); } //在主线程开启循环读取消息队列中的消息 Looper.loop(); } private void attach...
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Changed: Try to recover from bad preview scans instead of crashing Fixed: No more hanging when using MKV with chapter markers Fixed: "Same as source" FPS now works correctly when the end-credits of a progressive film are interlaced. Fixed: "Slow" deinterlacing no longer doubles up the chapte...