Stats STR DEX CON INT WIS CHA 18 > 22 16 12 10 7 17 > 18 (L4)Final Build Monk (Scaled Fist) Paladin Slayer (Arcane Enforcer) Fighter (Mutation Warrior) 1 14 1 4Leveling Guide Level Take 1 Monk - Dodge // Crane Style 2 Paladin 3 Paladin - Weapon Focus: Falchion 4 Paladin ...
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Changes required for 11.0.2 Unitframe Portraits not lined up in thick border mode Version 13.73 [ August 7th 2024 ] Important: Unitframe range was a bit messed up. Better compatibility with DejaCharacterStats. WeakAura Cooldowns not showing timers for Grow animation Auras. Share Global Profile ...
These are all words used synonymously in this document to refer to an object in the game that can use abilities and has stats. This could be the player, Bahamut, Eos, a Striking Dummy.Object IDObject ids are 4 byte identifiers used for all types of objects....
Warning some of you may drop stats pretty severely. More balancing coming soon. Minor QOL fixes.Update 1.2g: IAL_SETTINGS CONFIG UPDATE A complete overhaul to the Config! This should make it easier to follow and find things, along with better documentation and formatting. Sorry to everyone ...
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Added new Datatexts for Stats, showing Crit, Mastery, Haste and Versatility in Retail and Power, Hit, Crit and Haste in Classic, alongside main stats Added the new Datatexts to the EltruismDataText Panel and updated the Time datatext with a new panel Added an option to set unitframes ...
These are all words used synonymously in this document to refer to an object in the game that can use abilities and has stats. This could be the player, Bahamut, Eos, a Striking Dummy. Object ID Object ids are 4 byte identifiers used for all types of objects. ...
These are all words used synonymously in this document to refer to an object in the game that can use abilities and has stats. This could be the player, Bahamut, Eos, a Striking Dummy. Object ID Object ids are 4 byte identifiers used for all types of objects. Player ids always start ...