In addition to that basic summary, I had decided that the raw materials would be classified in three ways. Each would have a rarity: Common, Uncommon, Rare, Very Rare, and Legendary. Those mirror the rarities of magic items established in the D&D 5E PHB and DMG for magical items. Each ...
Balance is kind of important. It’s just not as important as most people think. And balance doesn’t come from the number of magical items you hand out. Well, it mostly doesn’t. The WotC folks even knew that the number of magical items the party acquires isn’t a big deal. They m...
forkey,valueinkwargs.items(): setattr(self._storage,key,value) defget(self,key): returngetattr(self._storage,key,None) log_context=LoguruContext() defadd_trace_id(record): trace_id=log_context.get("trace_id") iftrace_id: record["message"]=f" Trace ID:{trace_id}|{record['message'...
important; + + .right { + display: flex; + float: right; + height: 64px; + margin-left: auto; + overflow: hidden; + .action { + display: flex; + align-items: center; + height: 64px; + padding: 0 15px; + cursor: pointer; + transition: all 0.3s; + > span { + vertical...
Mineral, Gem, and Essence. Finally, some ingredients have a trait that describes some magical property that the item has that helps define what items it can be used to make. Traits like fiery or healing or reality warping. We don’t have a list of those yet. We’ll come up with it ...