Magic Armor & Shield Special AbilitiesSpecific Magic ArmorsSpecific Magic Shields Magic Weapons Magic Weapon Special AbilitiesSpecific Weapons Rings Staves Rods Potions Scrolls Wands Wondrous Items Artifacts Intelligent Items Cursed Items Magic Item Creation Magic Plants Relics 3rd Party Magic Items Magic...
This gleaming blue-steel blade is tied to the power of the storms, and in addition to it’s +2 enhancement bonus, deals an extra 1d6 points of lightning damage on a hit. Those who wield it resist 5 points of lightning damage from any source. Additionally, the weapon can strike with th...
versions of talismans. They generally have a passive effect if affixed to armor, and an active effect when affixed to a weapon; and in either case, activation casts a specific spell (generally, a once-per-day thing). So the lowest version of aFive-Feather Wreathcontains the spell gale bl...
So the werewolf has DR you can only bypass with a silver weapon - so what? Use some ingenuity and light him on fire, throw him in a pit, toss him off a building, whatever it takes... or just tough it out if you can hurt him despite the DR. It's not like it is AD&D where...
IIRC, there was a PrC in one of the 3.x splatbooks called aforsaker, who gained some level of restistance to magic, among other anti-magical abilities, in exchange for not only eschewing magic but going on a vendetta against it. As DM_Blake has pointed out, a broad and all-encompassi...
Spirit-Bound Blade Give a weapon ghost touch and another ability tied to an emotion. PRG:OA4th-Level Spiritualist Spells Spell NameComp.DescriptionSource Aura Alteration Masks a creature’s or an object’s alignment, emotion, health, and magic auras. PRG:OA Entrap Spirit Trap an incorporeal cr...
A body with extra limbs does not allow you to make more attacks (or more advantageous two-weapon attacks) than normal. You can’t choose to activate the body’s extraordinary or supernatural abilities. The creature’s spells and spell-like abilities do not stay with the body. As a ...
89. Academy Hero Ajit does not have a siege weapon at all. (missing completely) 90. Erling's specialization should increase runes' effect from 3x3 to 5x5. It works correctly with their passive effects but their activated effects still work 3x3. ...
See, the big secret is that gold is – or rather, it SHOULD be – just another form of advancement, just like XP. Except instead of buying character abilities, it should be used to buy better equipment and tools and things. Idiots prattle on about the “D&D economy,” and never underst...
If a weapon has a special ability that the user needs to activate, then the user usually needs to utter a command word (a standard action). A character can activate the special abilities of 50 pieces of ammunition at the same time, assuming each piece has identical abilities....