With the release of the Dungeon Master’s Guide, players have been drooling over some of the amazing magic items that it details. But with the good must also come the bad. Therefore, the purpose of this guide is
The new version of the race has a couple of items that feel like they could be part of background/culture such as Forge Wise (which gives a tool proficiency) and Stonecunning (now the granting of tremorsense), but the description of Forge Wise lays the groundwork for it being innate. ...
I began by looking death in the face and asking ‘who are you and why am I afraid of you?’ For that matter, ‘who am I?’ My motto has been ‘I don’t want to leave before I’ve completed what I came here to complete.’ My prayer and what I know will happen is that I wi...
For example, an efreeti patron could give a warlock a familiar that’s mechanically an imp, but with the elemental type and knowledge of Primordial instead of Infernal; they might even say that its sting inflicts fire damage instead of poison damage, causing the victim to burn from within. ...
IS it me or have magic items just become another resource to be brought and sold as needed players and by default thair characters see them as no more than aids in making them machines that are mathematical more likely to smeg the next encounter. So they can get more loot to take to ...