As far as point three, this is a serious concern for adventurers. In 5e,characters can only have three magic items attuned at a time(DMG pg 138). Therefore, unlike 4e, the number of magic item slots available to characters are very limited and magic items must be carefully considered. Na...
Thing is that of all the s$&% I’m giving D&D a hard time about, this is the one I’m most apt to forgive. Because the designers obviously meant to make magical items rare and special. Not s$&% players could buy, sell, or create. And the crafting rules are totally optional. Jus...
Identify (Bard, Wizard) lets you learn the properties of magic items (so you can use them). Shield (Sorcerer, Wizard) gives you +5 to your armor class for 1 round as a reaction. Shield of Faith (Cleric) gives you +2 to your armor class for up to 10 minutes. Which classes get th...