As far as point three, this is a serious concern for adventurers. In 5e,characters can only have three magic items attuned at a time(DMG pg 138). Therefore, unlike 4e, the number of magic item slots available to characters are very limited and magic items must be carefully considered. Na...
5. Foreshadow magic abilities using traps and items Introducing a magical ability mid-campaign can be tricky, especially if you have spellcasters in your party (and most parties do). After all, a group of barbarians probably won’t realize that the necromancer has a new way to raise the de...
The 20 pages of Deep Magic: Winter Magic bring the secrets of winter magic into your 5e campaign, featuring: A new Blizzard’s Heart primal path for barbarians The Frozen One, a warlock patron who is the embodiment of winter Fimbulwinter’s Advent, a new rune ritual 20 new spells, ...
There are six Daelkyr that have been called out by name, however the Player’s Guide to Eberron states “These are undoubtedly among the most powerful of their kind, with abilities beyond those presented in the EBERRON Campaign Setting.” So there are as many Daelkyr as you need for the ...
Identify (Bard, Wizard) lets you learn the properties of magic items (so you can use them). Shield (Sorcerer, Wizard) gives you +5 to your armor class for 1 round as a reaction. Shield of Faith (Cleric) gives you +2 to your armor class for up to 10 minutes. Which classes get th...