The new version of these items avoids that issue by not relying on a spell; rather, the item states that it summons an elemental for one hour that takes its turn after the summoner. This means no concentration is required, andthere's no chance of the elemental attacking the party.This ch...
there is rarely a need for a PC to have more than a few hundred gp at hand. This means that all monsters that generate treasure generate treasure equal to a CR 1 – 5 encounter, except there is no chance for a minor magic item drop. (If this is rolled, simply double the...
Magic Item RulesCreate A Magic ItemBrowse Homebrew LegacyThis doesn't reflect the latest rules and lore.Learn More Weapon (any sword that deals slashing damage), legendary (requires attunement) You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapo...
make-item-shop A node module that generates magic item shops for Dungeons and Dragons 5e. Sample Output: ItemTypeRarityCost (gp)Price Variance (for DM)DnDBeyond Link (Guess) Armor, +3 Armor Legendary 55025 10.05% http://dndbeyond.com/magic-items/armor-3 Mithral Armor Armor Uncommon 290 ...
The one item that stuck out for me was the Attunement rules - this seems like it will hold all Mundane characters out of using magic items. Unless the intent is that all characters will have magic affinity that grows as the character gains experience, this seems problematic. Not sure how...
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1. 大唐武器: 大刀(彗星) /makeitem ITEM_CH_TBLADE_11_A_RARE 255 枪(彗星) /makeitem ITEM_CH_SPEAR_11_A_RARE 255 小刀(彗星) /makeitem ITEM_CH_BLADE_11_A_RARE 255 剑(彗星) /makeitem ITEM_CH_SWORD_11_A_RARE 255 盾(彗星) /makeitem ITEM_CH_SHIELD_11_A_RARE 255 弓(彗星) /...
The Enemy Config and Item Config sections handle this. At the moment, that's pretty much all they handle but I foresee more features getting attached to enemies and Items in the future so they're not overly branded for such until you open them up and see the properties within. Rogued...