struct lws *Wsi,enumlws_callback_reasons Reason,void*User,void*In,size_tLen){structlws_context*Context=lws_get_context(Wsi);FWebSocket* Socket = (FWebSocket*)lws_context_user(Context);switch(Reason) {caseLWS_CALLBACK_CLIENT_ESTABLISHED: { Socket->ConnectedCallBack.Broadcast(); lws_set_timeo...
lws_callback_http_dummy函数是libwebsockets库中的一个回调函数,它在HTTP请求的不同阶段被调用。下面是对该函数的详细分析: intlws_callback_http_dummy(structlws*wsi,enumlws_callback_reasons reason,void*user,void*in,size_tlen) 参数解释: wsi:指向相关websocket会话结构体的指针。 reason:表示回调被调用的原...
#include <libwebsockets.h> #include <string.h> #include <signal.h> static int interrupted = 0; static void signal_handler(int sig) { interrupted = 1; } static int callback_http(struct lws *wsi, enum lws_callback_reasons reason, void *user, void *in, size_t l...
Protocols[0].callback = [](lws *Wsi, lws_callback_reasons Reason,void*User,void*In,size_tLen) {autocontext = lws_get_context(Wsi);returnreinterpret_cast<FJavascriptWebSocketServer*>(lws_context_user(context))->unreal_networking_server(Wsi, Reason, User, In, Len); }; Protocols[0].per_...
staticintcallback_http(structlws*wsi,enumlws_callback_reasons reason,void*user,void*in,size_tlen) { switch(reason){ caseLWS_CALLBACK_HTTP: // 处理 HTTP 请求 break; default: break; } return0; } staticintcallback_ws(structlws*wsi,enumlws_callback_reasons reason,void*user,void*in,size_tl...
m_data_queue.push(std::make_pair(trait,std::move(data)));//this data is already PRE_ PADDEDlws_callback_on_writable(m_client_wsi);//trying to invoke the callback}//staticintevent_callback(structlws*wsi,enumlws_callback_reasons reason,void*user,void*in,size_tlen) ...
#include "libwebsockets.h" #include <signal.h> #define MAX_PAYLOAD_SIZE 10 * 1024 struct session_data { int msg_count; unsigned char buf[LWS_PRE + MAX_PAYLOAD_SIZE]; int len; }; int callback(struct lws* wsi, enum lws_callback_reasons reason, void* user, void* in, size_t len)...
ErrorCallBack.Broadcast();return; }if((uint32)Sent < DataToSend) { UE_LOG(LogHTML5Networking, Warning, TEXT("Could not write all '%d' bytes to socket"), DataToSend); } DataToSend-=Sent; } check(Wsi == wsi);#else// PLATFORM_HTML5uint32 TotalDataSize = Packet.Num(); ...
struct lws *Wsi,enumlws_callback_reasons Reason,void*User,void*In,size_tLen ){structlws_context*Context=lws_get_context(Wsi);PerSessionDataServer* BufferInfo = (PerSessionDataServer*)User; FWebSocketServer* Server = (FWebSocketServer*)lws_context_user(Context);if(!Server->IsAlive) ...
It's always necessary to go back to the event loop before another lws_write(), even on older versions. Master now enforces that you do this. There are two reasons... 1) any lws_write() may not be completely accepted by the kernel. 2) In HTTP/2, which lws supports for serving, ...