Introduce a new function, lv_anim_create, to explicitly create an animation instance. This aligns with the operation of other modules like lv_obj_t and lv_timer_t. Modify the lv_anim_del function to allow deletion of an animation instance directly, renaming it to lv_anim_delete for clarity...
hi, it runs 2 sec, then it crashes with error: Hello T-QT Chip: ESP32-S3 ChipRevision: 0 Psram size: 0KB Flash size: 8192KB [Error] (9.610, +9610) lv_timer_create: Asserted at expression: new_timer != NULL (Out of memory) (in lv_timer.c ...
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