Describe the bug LVGL V8.1 - lv_scr_load_anim works perfectly for the most part, but it can on ocation cause LVGL to freeze, which in the end makes the MCU reboot (crash). It happens most likely because the object that's being deleted is...
LVGL Version: tag 8.3.6 (my esp-idf version cannot compile tag 8.3.7) Platform: ESP32 Description: It is very strange that when I use lv_scr_load_anim(scr, LV_SCR_LOAD_ANIM_FADE_ON, 400, 0, true); to load the screen with a time of animat...
The main issue is that the call toscr_load_anim_startis never done for the first screen. To Reproduce lv_obj_t*screen1=lv_obj_create(NULL,NULL);lv_obj_t*screen2=lv_obj_create(NULL,NULL);// add widgets to both screenslv_scr_load_anim(screen1,LV_SCR_LOAD_ANIM_FADE_ON,500,0, ...
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When you have created a screen like`lv_obj_t * screen = lv_obj_create(NULL)`, you can load it with`lv_scr_load(screen)`. The`lv_scr_act()`function gives you a pointer to the current screen. Expand Down 6 changes: 6 additions & 0 deletions6examples/widgets/list/index.rst ...
{ LV_SCR_LOAD_ANIM_NONE, LV_SCR_LOAD_ANIM_OVER_LEFT, LV_SCR_LOAD_ANIM_OVER_RIGHT, LV_SCR_LOAD_ANIM_OVER_TOP, LV_SCR_LOAD_ANIM_OVER_BOTTOM, LV_SCR_LOAD_ANIM_MOVE_LEFT, LV_SCR_LOAD_ANIM_MOVE_RIGHT, LV_SCR_LOAD_ANIM_MOVE_TOP, LV_SCR_LOAD_ANIM_MOVE_BOTTOM, LV_SCR_LOAD_ANIM_...
obj() lv.scr_load(obj) btn = lv.btn(obj) Collaborator amirgon commented Jun 28, 2020 There are still a few issues: advanced_demo crashes if run after a soft reset (the board must be hard reset). Running the following code after advanced_demo causes the entire UI to freeze and ...
( I use 900 points: lv_chart_set_point_count(ui.screen_chart_1, 900); ) From my understanding the ticks on the X-axis have to be set only once (at initialization), why does this have an influence on the graph set function and therefore to the processor load?Collaborator...
When we open the webpage, the browser needs to load the WASM. It may take a while when you open the page for the first time. If your browser forbids somethings or your network is slow, the demo will fail to load. I met the same problem ten days ago, and I solved it by ...
namespace LVGL { typedef class Object_Class { public: virtual ~Object_Class(); void Clean(); void Del_Delayed(uint32_t delay_ms); void Del_Anim_Ready_Cb(lv_anim_t * a); void Del_Async(); void Set_Parent(Object_Class parent); /* ... */ void Move_Background(); uint32_t Get...