Describe the bug LVGL V8.1 - lv_scr_load_anim works perfectly for the most part, but it can on ocation cause LVGL to freeze, which in the end makes the MCU reboot (crash). It happens most likely because the object that's being deleted is...
lv_obj_t*screen1=lv_obj_create(NULL,NULL);lv_obj_t*screen2=lv_obj_create(NULL,NULL);// add widgets to both screenslv_scr_load_anim(screen1,LV_SCR_LOAD_ANIM_FADE_ON,500,0, false);lv_scr_load_anim(screen2,LV_SCR_LOAD_ANIM_FADE_ON,500,0, false); ...
lv_obj_t* label = lv_label_create(scr); lv_obj_set_style_text_color(label, lv_color_hex(0x990000), LV_PART_MAIN | LV_STATE_DEFAULT); lv_label_set_text(label, "This is a test 1"); lv_scr_load_anim(scr, LV_SCR_LOAD_ANIM_FADE_ON, 400, 0, true); printf("win test 1 is...