可以通过清除LV_OBJ_FLAG_SCROLL_CHAIN标志位去除这个性质。 可以通过lv_obj_set_scroll_dir()限制滚动的方向。例如: lv_obj_set_scroll_dir(obj, LV_DIR_RIGHT); 那么就只能向右滚动到底,不能向左折回。 还可以通过以下几个函数利用代码执行滚动: lv_obj_scroll_to(obj, x, y,
参照父对象对齐:lv_obj_set_align(obj, LV_ALIGN_...); 参照父对象对齐,再进行偏移:lv_obj_align(obj, LV_ALIGN_..., x, y); 参照其它对象对齐(无父子关系),再进行偏移:lv_obj_align_to(obj_to_align, obj_referece, LV_ALIGN_..., x, y); 参照父对象居中:lv_obj_center(obj); 对齐模式(...
You can set the position relative to the parent withlv_obj_set_x(obj, new_x)andlv_obj_set_y(obj, new_y), or both axes at the same time withlv_obj_set_pos(obj, new_x, new_y). Alignment You can align the object on its parent withlv_obj_set_align(obj, LV_ALIGN_...). Af...
size*/ ifw_content) { lv_obj_scroll_to_x(obj, 0, LV_ANIMOFF); calc_auto_size(obj, &w, NULL; } /*Calculatethe sizes in percentage*/ bool pct_w = LV_COORD_IS_PCT() ? true : false lv_coord_t parent_w = lv_obj_get_content...
While scrollbar mode and scroll directions are implemented, scroll snap is not configurable from EEZ Studio. Like scroll direction, two dropdowns could be added to select between lv_scroll_snap_t variants for each axis: A workaround is to manually call lv_obj_set_scroll_snap_x(obj, LV_...
void lv_textarea_event(const lv_obj_class_t * class_p, lv_event_t * e); static voidcursor_blink_anim_cb(void * obj, int32_t show); static void pwd_char_hider_animvoid * obj, int32_t x); static void pwd_char_hider_anim_(lv_anim_t * a); static void pwd_char...
* 0: round down, 64: round up from x.75, 128: round up from half, 192: round up from x.25, 254: round up */ #define LV_COLOR_MIX_ROUND_OFS 0 /* Add 2 x 32 bit variables to each lv_obj_t to speed up getting style properties */ #define LV_OBJ_STYLE_CACHE 0 /*...
2.1.1791 Part 4 Section 6.4.2.62, UIObj (UI Object Toggle) 2.1.1792 Part 4 Section 6.4.2.63, Val (Scroll bar position) 2.1.1793 Part 4 Section 6.4.2.64, ValidIds (Valid ID) 2.1.1794 Part 4 Section 6.4.2.68, WidthMin (Minimum Width) 2.1.1795 Part 4 Section 6.4.3....
<Unit filename="lvgl/src/core/lv_obj_scroll.h" /> <Unit filename="lvgl/src/core/lv_obj_style.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="lvgl/src/core/lv_obj_style.h" /> <Unit filename="lvgl/src/core/lv_obj_style_gen.c"> <Option compilerVar="CC"...
1,x=e.daSrc||"",v=e.clickFn||function(){};if(t&&i){var h=navigator.userAgent,y=/MicroMessenger/gi.test(h),b=n.isAndroid()&&y;if(b){var k=g(i);$(t).append(k),f[d]=k,k&&k[0]&&(k[0].addEventListener("click",function(){x&&s.addStat(x),m(d),v&&v()}),w...