static void scroll_x_anim(void * obj, int32_t v); static void scroll_y_anim(void * obj, int32_t v); static void scroll_anim_ready_cb(lv_anim_t * a); static void scroll_area_into_view(const lv_area_t * area, lv_obj_t * child, lv_point_t * scroll_value, ...
lv_obj_scroll_to_view_recursive(comp->instance, LV_ANIM_ON); lv_obj_add_event_cb(comp->keyboard, &Textarea::hideKeyboard, LV_EVENT_CANCEL, comp); lv_obj_add_event_cb(comp->keyboard, &Textarea::hideKeyboard, LV_EVENT_READY, comp); lv_obj_add_event(comp->keyboard, &Textarea::hide...
lv_obj_set_style_max_height(kb, LV_HOR_RES *2/3,0); lv_obj_clear_flag(kb, LV_OBJ_FLAG_HIDDEN); lv_obj_scroll_to_view_recursive(ta, LV_ANIM_OFF); } }elseif(code == LV_EVENT_READY || code == LV_EVENT_CANCEL) { lv_obj_add_flag(kb, LV_OBJ_FLAG_HIDDEN); lv_obj_clear...
If you want to expose an arbitrary C# method to the Objective-C world, you need to apply the T:ObjCRuntime.ExportAttribute to your public method. And this can be done to both static and instance methods. Once the attribute is applied, the method will be exposed to Objective-C and the...
Embedded graphics library to create beautiful UIs for any MCU, MPU and display type. - lvgl/src/core/lv_obj_style.c at 09c12d0f9c1e09abec3e58127c9c67cfb958782f · lvgl/lvgl
Embedded graphics library to create beautiful UIs for any MCU, MPU and display type. - lvgl/src/core/lv_obj_pos.c at c7e8b8447db81d893eff491bef05a462c092e831 · lvgl/lvgl
lv_obj_class.c lv_obj_class.h lv_obj_draw.c lv_obj_draw.h lv_obj_event.c lv_obj_event.h lv_obj_pos.c lv_obj_pos.h lv_obj_scroll.c lv_obj_scroll.h lv_obj_style.c lv_obj_style.h lv_obj_style_gen.c lv_obj_style_gen.h lv_obj_tree.c lv_obj_tree.h lv_refr...
Embedded graphics library to create beautiful UIs for any MCU, MPU and display type. - lvgl/src/core/lv_obj_style.c at 0721884ee981c298c2ccb0e229db6802545321c4 · lvgl/lvgl
Embedded graphics library to create beautiful UIs for any MCU, MPU and display type. - lvgl/src/core/lv_obj_pos.c at b9a5078cd9d57662fc6e684d57a0ee4e70ca49c0 · lvgl/lvgl
lv_obj_scroll_to(obj, sl_ori, st_ori, LV_ANIM_OFF); }/*Do nothing if the size is not changed*/ /*It is very important else recursive resizing can occur without size change*/ if(lv_obj_get_width(obj) == w && lv_obj_get_height(obj) == h) return false;/...