void lv_obj_init_draw_rect_dsc(lv_obj_t * obj, uint32_t part, lv_draw_rect_dsc_t * draw_dsc) {#if LV_DRAW_COMPLEX draw_dsc->radius = lv_obj_get_style_radius(obj, part);lv_opa_t main_opa = part != LV_PART_MAIN ? lv_obj_get_style_opa(obj, part) : LV_OPA_COVER;...
Here is the code: #https://docs.lvgl.io/master/examples.html#custom-drawer-to-show-the-current-value#- start LVGL and init environment -#lv.start()hres=lv.get_hor_res()# should be 320vres=lv.get_ver_res()# should be 240scr=lv.scr_act()# default screan objectf20=lv.montserrat_f...
lv_obj_t * lv_textarea_create(lv_obj_t * parent) { LV_LOG_INFO("begin") lv_obj_t * obj = lv_obj_class_create_obj(MY_CLASS, parent); lv_obj_class_init_obj(obj); return obj; } /*=== * Add/remove functions *===*/ void lv_textarea...
#define LV_OBJ_ID_AUTO_ASSIGN LV_USE_OBJ_ID /** Use builtin obj ID handler functions: * - lv_obj_assign_id: Called when a widget is created. Use a separate counter for each widget class as an ID. * - lv_obj_id_compare: Compare the ID to decide if it matches with a reque...
#define LV_USE_OBJ_ID 0 /* Use lvgl builtin method for obj ID */ #define LV_USE_OBJ_ID_BUILTIN 0 /*Use obj property set/get API*/ #define LV_USE_OBJ_PROPERTY 0 /* VG-Lite Simulator */ /*Requires: LV_USE_THORVG_INTERNAL or LV_USE_THORVG_EXTERNAL */ #define LV...
/*Use obj property set/get API*/ #define LV_USE_OBJ_PROPERTY 0 /* VG-Lite Simulator */ /*Requires: LV_USE_THORVG_INTERNAL or LV_USE_THORVG_EXTERNAL */ #define LV_USE_VG_LITE_THORVG 0 #if LV_USE_VG_LITE_THORVG /*Enable LVGL's blend mode support*/ #define LV_VG...
Embedded graphics library to create beautiful UIs for any MCU, MPU and display type. - lvgl/src/core/lv_obj_draw.h at 1cb57494df5b9477e08703f6e0e22d6175f9d24b · lvgl/lvgl
Embedded graphics library to create beautiful UIs for any MCU, MPU and display type. - lvgl/src/core/lv_obj_style.c at 0721884ee981c298c2ccb0e229db6802545321c4 · lvgl/lvgl
#define LV_OBJ_ID_AUTO_ASSIGN LV_USE_OBJ_ID /** Use builtin obj ID handler functions: * - lv_obj_assign_id: Called when a widget is created. Use a separate counter for each widget class as an ID. * - lv_obj_id_compare: Compare the ID to decide if it matches with a reque...
* - lv_obj_assign_id: Called when a widget is created. Use a separate counter for each widget class as an ID. * - lv_obj_id_compare: Compare the ID to decide if it matches with a requested value. * - lv_obj_stringify_id: Return e.g. "button3" * - lv_obj_free_id: Does...