lv_obj_t * obj = lv_image_create(lv_screen_active()); lv_image_set_src(obj, &img_benchmark_cogwheel_rgb); if(x == 0) lv_obj_add_flag(obj, LV_OBJ_FLAG_FLEX_IN_NEW_TRACK);shake_anim(obj, 80); } } }static void multiple_argb_images_cb(void) ...
lv_obj_set_height(obj, 250); #endif lv_obj_remove_flag(obj, LV_OBJ_FLAG_CLICKABLE | LV_OBJ_FLAG_SCROLLABLE); lv_obj_add_event(obj, spectrum_draw_event_cb, LV_EVENT_ALL, NULL); lv_obj_add_event_cb(obj, spectrum_draw_event_cb, LV_EVENT_ALL, NULL); lv_obj_refresh_ext_draw_si...
typedef void * lv_obj_user_data_t; /*Provide a function to free user data*/ #define LV_USE_USER_DATA_FREE 0 #if LV_USE_USER_DATA_FREE # define LV_USER_DATA_FREE_INCLUDE "something.h" /*Header for user data free function*/ /* Function prototype : void user_data_free(lv...
DrawListViewSubItemEventHandler DrawMode DrawToolTipEventArgs DrawToolTipEventHandler DrawTreeNodeEventArgs DrawTreeNodeEventHandler DropImageType ErrorBlinkStyle ErrorIconAlignment ErrorProvider FeatureSupport FileDialog FileDialogCustomPlace FileDialogCustomPlacesCollection FixedPanel FlatButtonAppearance FlatStyle FlowDirect...
DrawItemEventArgs DrawItemEventHandler DrawItemState DrawListViewColumnHeaderEventArgs DrawListViewColumnHeaderEventHandler DrawListViewItemEventArgs DrawListViewItemEventHandler DrawListViewSubItemEventArgs DrawListViewSubItemEventHandler DrawMode DrawToolTipEventArgs DrawToolTipEventHandler DrawTreeNodeEventArgs DrawTreeNode...
* LV_OBJ SETTINGS *===*/ #if LV_USE_USER_DATA /*Declare the type of the user data of object (can be e.g. `void *`, `int`, `struct`)*/ typedef void * lv_obj_user_data_t; /*Provide a function to free user data*/ #define LV_USE_USER_DATA_FREE 0 #if LV_...
typedef void * lv_obj_user_data_t; /*Provide a function to free user data*/ #define LV_USE_USER_DATA_FREE 0 #if LV_USE_USER_DATA_FREE # define LV_USER_DATA_FREE_INCLUDE "something.h" /*Header for user data free function*/ /* Function prototype : void user_data_free(lv...
docs env_support examples anim arduino assets event index.rst lv_example_event.h lv_example_event_bubble.c lv_example_event_button.c lv_example_event_click.c lv_example_event_draw.c lv_example_event_streak.c get_started layouts libs
both: LV_IMAGE_FLAG_... I'm not sure if we need any distinction between images and draw buffer except the LV_IMAGE_FLAGS_MODIFIABLE flag. Of course, we need some backward compatibility layer in the core LVGL, but I would keep only draw_buf. src/draw/lv_draw_buf.h Outdated Show reso...
[Foundation.Register("GLKView", true)] [ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.iOS, 12, 0, ObjCRuntime.PlatformArchitecture.None, "Use 'Metal' instead.")] [ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.TvOS, 12, 0, ObjCRuntime.PlatformArchitecture.None, "Use 'Metal' instead."...