static void fs_init(void); static void * fs_open(lv_fs_drv_t * drv, const char * path, lv_fs_mode_t mode); static lv_fs_res_t fs_close(lv_fs_drv_t * drv, void * file_p); static lv_fs_res_t fs_read(lv_fs_drv_t * drv, void * file_p, void * buf, uint32_t bt...
#scr = lv.obj() #scr===> screen 屏幕 fs_drv = lv.fs_drv_t() fs_driver.fs_register(fs_drv, 'S') #先定义界面元素 scr = lv.scr_act() btn = lv.btn(scr) btn1=lv.btn(scr) btn2=lv.btn(scr) label =lv.label(btn) label1 =lv.label(btn1) label2 =lv.label(btn2) #btn....
lv_fs_dir_close lv_fs_dir_open lv_fs_dir_read @@ -899,6 +834,7 @@ lv_fs_get_drv lv_fs_get_ext lv_fs_get_last lv_fs_get_letters lv_fs_init lv_fs_is_ready lv_fs_make_path_from_buffer lv_fs_open @@ -907,9 +843,6 @@ lv_fs_seek lv_fs_tell lv_fs_up lv_fs_wri...
gpu_fill_cb = gpu_fill; #endif /*Finally register the driver*/ lv_disp_drv_register(&disp_drv); } disp_flush需要调用底层lcd操作接口,这里修改为: 这里我们调用一个写像素点的函数,也可以直接调用一个显示的填充方形函数。 最后,需要再头文件中声明lv_port_disp_init函数: (8)配置一个...
<ClInclude Include="lvgl\src\extra\libs\fsdrv\lv_fsdrv.h" /> <ClInclude Include="lvgl\src\extra\libs\gif\gifdec.h" /> <ClInclude Include="lvgl\src\extra\libs\gif\lv_gif.h" /> <ClInclude Include="lvgl\src\extra\libs\lv_libs.h" /> <ClInclude Include="lvgl\src\extra\lib...
srcthe image source. Can be 1) File name: E.g. "S:folder/img1.png" (The drivers needs to registered vialv_fs_add_drv()) 2) Variable: Pointer to anlv_img_dsc_tvariable 3) Symbol: E.g.LV_SYMBOL_OK stylethe style of the image ...
/* Enable VG-Lite custom external 'gpu_init()' function */ #define LV_VG_LITE_USE_GPU_INIT 0 /* Enable VG-Lite assert. */ #define LV_VG_LITE_USE_ASSERT 0 /* VG-Lite flush commit trigger threshold. GPU will try to batch these many draw tasks. */ #define LV_VG_LITE_...
lv_drivers/indev/libinput.c:81: undefined reference tolibinput_device_ref' libinput.o: In functionlibinput_init': lv_drivers/indev/libinput.c:98: undefined reference tolibinput_path_create_context' lv_drivers/indev/libinput.c:103: undefined reference tolibinput_get_fd' ...
typedef void * lv_fs_drv_user_data_t; #endif /*1: Add a `user_data` to drivers and objects*/ #define LV_USE_USER_DATA 0 /*1: Show CPU usage and FPS count in the right bottom corner*/ #define LV_USE_PERF_MONITOR 0 /*1: Use the functions and types from the older...
fs_drv = lv.fs_drv_t() fs_driver.fs_register(fs_drv, 'S') #先定义界面元素 scr = lv.scr_act() btn = lv.btn(scr) btn1=lv.btn(scr) btn2=lv.btn(scr) label =lv.label(btn) label1 =lv.label(btn1) label2 =lv.label(btn2) ...