/The target buffer size for simple layer chunks./ #define LV_DRAW_LAYER_SIMPLE_BUF_SIZE (24 * 1024) /[bytes]/ #define LV_USE_DRAW_SW 1 #if LV_USE_DRAW_SW == 1 /* Set the number of draw unit. * > 1 requires an operating system enabled in LV_USE_OS * > 1 means multiply ...
/*The target buffer size for simple layer chunks.*/ #defineLV_DRAW_LAYER_SIMPLE_BUF_SIZE(24 * 1024)/*[bytes]*/ #defineLV_USE_DRAW_SW1 #ifLV_USE_DRAW_SW==1 /* Set the number of draw unit. Expand All@@ -104,13 +123,8 @@ ...
#define LV_DRAW_LAYER_SIMPLE_BUF_SIZE (24 * 1024) /*[bytes]*/ /* The stack size of the drawing thread. * NOTE: If FreeType or ThorVG is enabled, it is recommended to set it to 32KB or more. */ #define LV_DRAW_THREAD_STACK_SIZE (8 * 1024) /*[bytes]*/ #define LV_...
#define LV_DRAW_SW_LAYER_SIMPLE_BUF_SIZE (24 * 1024) /*[bytes]*/ /* 0: use a simple renderer capable of drawing only simple rectangles with gradient, images, texts, and straight lines only * 1: use a complex renderer capable of drawing rounded corners, shadow, skew lines, and ar...
#if LV_DRAW_COMPLEX != 0 /*Allow buffering some shadow calculation.*LV_SHADOW_CACHE_SIZE is the max. shadow size to buffer, where shadow size is `shadow_width + radius` *Caching has LV_SHADOW_CACHE_SIZE^2 RAM cost*/ #ifndef LV_SHADOW_CACHE_SIZE ...
* - LV_LAYER_SIMPLE_BUF_SIZE: [bytes] the optimal target buffer size. LVGL will try to allocate it * - LV_LAYER_SIMPLE_FALLBACK_BUF_SIZE: [bytes] used if `LV_LAYER_SIMPLE_BUF_SIZE` couldn't be allocated. * * Both buffer sizes are in bytes. * "Transformed layers" (where tran...
#define LV_DRAW_LAYER_SIMPLE_BUF_SIZE (24 * 1024) /*[bytes]*/ /* The stack size of the drawing thread. * NOTE: If FreeType or ThorVG is enabled, it is recommended to set it to 32KB or more. */ #define LV_DRAW_THREAD_STACK_SIZE (8 * 1024) /*[bytes]*/ #define LV_...
/*The target buffer size for simple layer chunks.*/ #define LV_DRAW_LAYER_SIMPLE_BUF_SIZE (24 * 1024) /*[bytes]*/ /* The stack size of the drawing thread. * NOTE: If FreeType or ThorVG is enabled, it is recommended to set it to 32KB or more. */ #define LV_DRAW_THREAD_STAC...
/*The target buffer size for simple layer chunks.*/ #define LV_DRAW_SW_LAYER_SIMPLE_BUF_SIZE (24 * 1024) /*[bytes]*/ /* 0: use a simple renderer capable of drawing only simple rectangles with gradient, images, texts, and straight lines only * 1: use a complex renderer capable...
/*The target buffer size for simple layer chunks.*/ #define LV_DRAW_SW_LAYER_SIMPLE_BUF_SIZE (24 * 1024) /*[bytes]*/ /* 0: use a simple renderer capable of drawing only simple rectangles with gradient, images, texts, and straight lines only * 1: use a complex renderer capable...