and break do else elseif endfalse for function goto if inlocal nil not or repeat returnthen true until while Lua是一种区分大小写的语言:并且是一个保留字,但And和AND是两个不同的有效名称。 作为惯例,程序应该避免创建以下划线开头的名称,后跟一个或多个大写字母(例如_VER
Luiz Henrique de Figueiredo had the idea of creating a tool to automaticallybind C code to Lua. L.H.F. wrote the very first version of such a tool(that bound C functions, variables, and constants) in awk. At thattime, I was only responsible for the C code that supported the generated...
6 TValue *k; /* constants used by the function */ 7 Instruction *code; 8 struct Proto **p; /* functions defined inside the function */ 9 int *lineinfo; /* map from opcodes to source lines */ 10 struct LocVar *locvars; /* information about local variables */ 11 TString **upva...
0 params, 5 slots, 1 upvalue, 3 locals, 1 constants, 2 function,这表示有 0 个固定参数,5 个寄存器,有 1 个 upvalue, 2 个局部变量,1 个常量,2 个内嵌函数(f2,f3)。 接下来第3行开始,表示一条指令,1 [2] LOADK 0 -1 ; 11表示第1条指令,[2] 表示指令对应代码中的哪一行,LOADK 指令名,...
(debug information) */ // 本地变量信息 LocVar *locvars; /* information about local variables (debug information) */ // Upvalue信息 Upvaldesc *upvalues; /* upvalue information */ // 使用该原型创建的最后闭包(缓存) struct LClosure *cache; /* last-created closure with this prototype */ /...
/* create declared variables */ new_localvar(ls, indexname); while (testnext(ls, ',')) { new_localvar(ls, str_checkname(ls)); nvars++; } …… base, line, nvars - 3, 0); } 1. 2. 3. 4. 5. 6. 7. 8. 9. 10.
sampler_base - 基本效果类型,constants.lua 中定义的 SamplerEffectBase 表中的一个值。 ... - 根据 sampler_base 的值需要的额外参数 例子(官方的精神反转着色器,月岛效果): UniformVariables.LUNACY_INTENSITY = PostProcessor:AddUniformVariable("LUNACY_INTENSITY", 4) ...
The Application Program Interface 本节描述 Lua 的 C API,即主机程序可用于与 Lua 通信的一组 C 函数。所有的 API 函数以及相关的类型和常量都在头文件中声明lua.h。 即使我们使用术语“功能”,API中的任何工具都可以作为宏提供。除非另有说明,否则所有这些宏都只使用它们的每个参数一次(除了第一个参数,它总是...
It is a Unity plugin that greatly simplifies the integration of C# code with Lua. which can automatically generate the binding code to access Unity from Lua and map c# constants, variables, functions, properties, classes, and enums to Lua. ...
Lua can call (and manipulate) functions written in Lua and functions written in C (see2.5.8. Function Calls). The typeuserdatais provided to allow arbitrary C data to be stored in Lua variables. This type corresponds to a block of raw memory and has no pre-defined operations in Lua, ex...