用来判断字母和数字; startswith和endswith可以方便用来查找子串(endswith可以用来判断后缀 ,如f:endswith{'.bat','.exe','.cmd'});还有对齐方法just和除去空白符的strip。 > stringx.import() > ('bonzo.dog'):endswith {'.dog','.cat'} true > ('bonzo.txt'):endswith {'.dog','.cat'} false...
I propose to add string.startswith() and string.endswith() functions to our standard library: string:startswith(prefix[, start[, end]]) Return True if string starts with the prefix, otherwise return False. prefix can also be a tuple of prefixes to look for. With optional start, test st...
stringx定义了一些函数如isalpha和isdigit, 用来判断字母和数字;startswith和endswith可以方便用来查找子串(endswith可以用来判断后缀 ,如f:endswith{'.bat','.exe','.cmd'});还有对齐方法just和除去空白符的strip。 > stringx.import() > ('bonzo.dog'):endswith {'.dog','.cat'} true > ('bonzo.txt'...
endswith = function(self, str, substr) if str == nil or substr == nil then return nil, "the string or the sub-string parameter is nil" end str_tmp = string.reverse(str) substr_tmp = string.reverse(substr) if string.find(str_tmp, substr_tmp) ~= 1 then return false else return ...
lua_getglobal(state,"string"); lua_pushcfunction(state, string_split); lua_setfield(state, -2,"split"); lua_pushcfunction(state, string_startswith); lua_setfield(state, -2,"startswith"); lua_pushcfunction(state, string_endswith); ...
DoString(string.Format(HOT_FIX_STR, sharedStringBuilder.ToString())); } } } } } } 热重载真的可以大大提高项目的开发速度~应该集成到项目当中去~ 因为我们可以直接拿到我们游戏中跑的Lua虚拟机对象,最好在加一个工具,通过这个工具我们可以,脱离UI直接去跑一些Lua的逻辑,这样就不需要到处去找UI中逻辑的...
string assetPath = AssetDatabase.GetAssetPath(target); if (assetPath.EndsWith(".lua")) { string luaFile = File.ReadAllText(assetPath); string text; if (base.targets.Length > 1) { text = Path.GetFileName(assetPath); } else
(instanceID));stringstrFileName=Application.dataPath+"/"+strFilePath.Replace("Assets/","");//我的 Lua 文件后缀是 .bytes ,这里替换成你的就好if(strFileName.EndsWith(".bytes")){System.Diagnostics.Processprocess=newSystem.Diagnostics.Process();System.Diagnostics.ProcessStartInfostartInfo=newSystem....
问为瓷砖地图绘制器生成Lua脚本EN第二,为什么按我的方式做这件事很糟糕?版权声明:本文内容由互联网...
{stringstrFilePath =AssetDatabase.GetAssetPath(EditorUtility.InstanceIDToObject(instanceID));stringstrFileName = Application.dataPath +"/"+ strFilePath.Replace("Assets/","");if(strFileName.EndsWith(".txt")) {stringstrZBStudioPath = Environment.GetEnvironmentVariable("ZEROBRANESTUDIO_PATH");if...