static int l_split (lua_State *L) { const char *s = luaL_checkstring(L, 1); const char *sep = luaL_checkstring(L, 2); const char *e; int i = 1; lua_newtable(L); /* result */ /* repeat for each separator */ while ((e = strchr(s, *sep)) != NULL) { lua_pushlst...
sub(szFullString,nFindStartIndex,string.len(szFullString)) 9 break 10 end 11 nSplitArray[nSplitIndex] = string.sub(szFullString,nFindStartIndex,nFindLastIndex - 1) 12 nFindStartIndex = nFindLastIndex + string.len(szSeprator) 13 nSplitIndex = nSplitIndex + 1 14 end 15 return n...
function string:split(sep) local sep, fields = sep or "\t", { }; local pattern = string.format("([^%s]+)", sep); self:gsub(pattern, function(c) fields[#fields + 1] = c; end) return fields; end -- 测试 local str = "1::3"; local list = string.split(str, ":"); for...
0 - This is a modal window. No compatible source was found for this media. tabletoStringarraytextiarraytext=text..array[i]end-- return string representationreturntextend-- create an array of numbersarray={1,2,3,4,5,6}text=table.toString(array)-- print the stringprint(text)-- create an...
{//后缀为luac和luastaticconststd::stringBYTECODE_FILE_EXT =".luac";staticconststd::stringNOT_BYTECODE_FILE_EXT =".lua";//require传入的要加载的文件名,例如:require("a.b") 查找文件为:a/b.luastd::stringfilename(luaL_checkstring(L,1)); ...
split() 把字符串分割为字符串数组。 strike() 使用删除线来显示字符串。 sub() 把字符串显示为下标。 substr() 从___起始索引号提取字符串中指定数目的字符。 substring() 提取字符串中两个指定的索引号之间的字符。 sup() 把字符串显示为上标。 toLocaleLowerCase...
return card and card:targetFilter(plist, to_select, sgs.Self) and not sgs.Self:isProhibited(to_select, card, plist)endendreturn trueend,target_fixed = function(self)local name = ""local cardlocal aocaistring = self:getUserString()if aocaistring ~= "" thenlocal uses = aocaistring:split...
functionaverage(...)result=0localarg={...}fori,vinipairs(arg)doresult=result+vendreturnresult/#argend-- call the function with argumentsprint("The average is",average(10,5,3,4,5,6)) Output When we run the above code, we will get the following output− ...
lua中给一个Text组件中text赋值,string内存在lua和il2cpp中各占了一份,更何况每次marshal需要重新构建string,lua在字符串处理的优势何在呢? 游戏运行过程中,字符串占的内存绝对比重没那么高。充其量让你lua省了几百k,相比与table数倍的多占内存,这点优化有什么值得提的呢。
TypeScript中一些常用的方法,比如split、indexOf等。 xlua模式下,会针对xlua规范对生成的lua代码进行处理: UnityEngine.XXX将会转换为CS.UnityEngine.XXX UnityEngine.XXX.GetType()将会被转换为typeof(CS.UnityEngine.XXX) ts2lua可以将TypeScipt代码转化为lua代码并尽可能保证转换完成后代码的正确性。由于语法之间的...