-- define a function to spring a string with give separator function mysplit (inputstr, sep) -- if sep is null, set it as space if sep == nil then sep = '%s' end -- define an array local t={} -- split string based on sep for str in string.gmatch(inputstr, '([^'..sep...
It also sets a metatableforstrings where the __index field points to the string table. Therefore, you can use the string functionsinobject-oriented style. For instance,string.byte(s, i) can be written as s:byte(i). 函数列表---string.byte将字符串中的字母转换为数字string.char将数字转换成...
匹配模式也是一串字符串内容,能通过zm.RegExMatch 正则匹配、zm.RegExMatchEx 正则子匹配、zm.RegExReplace 正则替换等函数命令实现按规则描述提取指定数据内容。 与其他脚本语言不同的是,Lua并不使用POSIX规范的正则表达式(也写作RegExp)来进行匹配,而是进行了一些精简优化来实现强大的功能。 语法:字符类 字符类用于表...
namespace BT { template <> inline Position2D convertFromString(StringView str) { // We expect real numbers separated by semicolons auto parts = splitString(str, ';'); if (parts.size() != 2) { throw RuntimeError("invalid input)"); } else { Position2D output; output.x = convertFrom...
local split = _.string.split_ = nillocal _ENV = require 'std.normalize' { 'string', abs = 'math.abs', concat = 'table.concat', find = 'string.find', floor = 'math.floor', format = 'string.format', gsub = 'string.gsub', ...
namespace BT { template<> inline Pose2D convertFromString(StringView str) { auto parts = splitString(str, ';'); if (parts.size() != 3) { throw RuntimeError("invalid input)"); } else { Pose2D output{ convertFromString<double>(parts[0]), convertFromString<double>(parts[1]), convert...
Like split and each, first_and_rest accepts nil or an empty string as special cases for the delimiter. nil is automatically transformed into '%s+', a generic "separated by space" pattern. In the case of an empty string delimiter, first_and_rest returns the first character of the input ...
function util.RegexUtil.isRightStrWithSpace(str) if str == "" or not str then return false end local strTemp = string.match(str, "^[A-Za-z ]+$"); if strTemp == nil then return false; end return strTemp == str; end -- 判断字符串 为字母和数字组成 ...
StringIndex namespaceIndex; TypeIndex byvalTypeIndex; TypeIndex declaringTypeIndex; TypeIndex parentIndex; TypeIndex elementTypeIndex; // we can probably remove this one. Only used for enums GenericContainerIndex genericContainerIndex; uint32_t flags; ...
大家知道lua_code_cache 开关用于控制是否缓存*_by_lua_file对应的文件里的lua代码 lua_code_cache off...