If you’regetting boredat this point, I suggest you skip toiteration 3. Segfaults and Valgrind That was the design for iteration 1. But the__parentmade it complicated, because I had to create the cache-array by
Will skip the current loop iteration. push keyword function a() for i=1, 5 do push i, "next" end return "done" end print(a()) -- 1, next, 2, next, 3, next, 4, next, 5, next, done push "hey" -- Does *not* work, because it is a valid Lua syntax for push("hey") ...
5 struct BlockCnt *previous; /* chain */ 6 int breaklist; /* list of jumps out of this loop */ 7 lu_byte nactvar; /* # active locals outside the breakable structure */ 8 lu_byte upval; /* true if some variable in the block is an upvalue */ 9 lu_byte isbreakable; /* tr...
79 other wise it will go out of scope and disappear when a lexicalblock enclosing the local variable ends. 80 CLOSE performs this operation for all affected local variables for do end blocks or loop blocks. 81 RETURN also does an implicit CLOSE when a function returns.*/ 82 OP_CLOSE,/* ...
Thus, when unpacking tuples during iteration, only the first value will be subject to python.none replacement, as Lua does not look at the other items for loop termination anymore. And on enumerate() iteration, the first value is known to be always a number and never None, so no ...
callback function is passed a table representation of the current row for each iteration of the loop. Syntaxof each row is: { \["column\_name\_1"\] = "value\_1", \["column\_name\_2"\] = "value\_2" }. Ifyou (optionally) return a number other than 0 from the callback-...
You can tell info-beamer to skip some frames. This lowers the framerate so you have more time per frame. For complicated visualizations this might be beneficial. user:~$ export INFOBEAMER_SWAP_INTERVAL=1 # default (probably 60fps) user:~$ export INFOBEAMER_SWAP_INTERVAL=2 # probably 30...
To optimize the code, it's recommended to skiptable.removeand instead iterate through the array once. During this iteration, set any undesired entries tonil. After this, iterate through the array again and condense it if needed. This is the code I am considering, which is based on Mud's...
The LuaPlus distribution contains some modifications to the core Lua code base. As such, it is not an official distribution of Lua 5.1 (which may be found athttp://www.lua.org/), nor does it intend to represent itself as one. Most modifications are superficial, but some,...
1/*2** nodes for block list (list of active blocks)3*/4typedefstructBlockCnt {5structBlockCnt *previous;/*chain*/6intbreaklist;/*list of jumps out of this loop*/7lu_byte nactvar;/*# active locals outside the breakable structure*/8lu_byte upval;/*true if some variable in the blo...