FlightControl-Master/MOOSE - Mission Object Oriented Scripting Environment (MOOSE) for lua mission scripting design in DCS World BeamMP/BeamMP - A Lua implementation at attempting to bring local network multiplayer to BeamNG.drive gilzoide/godot-lua-pluginscript - Godot PluginScript for the Lua lang...
**将下面翻译成中文并且保留原本的 markdown 格式,** > To reflect your point: just because a scripting language is old, does not make it more refined. Otherwise, bring on Cobol/Fortran/Assembly over C++. > > I'd choose v8 over Lua. 为了反映你的观点:仅因一种脚本语言是老的,并不意味着它...
Aprogramminglanguage of some note. I had some small interest in this language, primarily because it's used forWorld of Warcraftaddon programming and general scripting[1], but I ended up losing interest in it and in programming in general. Online demo -- Kepler Project Lua programming for the...
FlightControl-Master/MOOSE - Mission Object Oriented Scripting Environment (MOOSE) for lua mission scripting design in DCS World BeamMP/BeamMP - A Lua implementation at attempting to bring local network multiplayer to BeamNG.drive gilzoide/godot-lua-pluginscript - Godot PluginScript for the Lua lang...
**将下面翻译成中文并且保留原本的 markdown 格式,** > To reflect your point: just because a scripting language is old, does not make it more refined. Otherwise, bring on Cobol/Fortran/Assembly over C++. > > I'd choose v8 over Lua. 为了反映你的观点:仅因一种脚本语言是老的,并不意味着它...