Forth via examples(通过示例进行说明)(68) 3. Bootstrapping miniforth(引导小型文件)(71) 4. Modes(模式)(73) 5. Virtual modes(虚拟模式)(74) 6. A bytecode for polynomials(多项式的字节码)(75) 7. A bytecode language for propositional calculus(用于命题演算的字节码语言)(76) 8. (Meta)Lua...
Examples Hello World print("Hello World!\n"); Factorial factorial(n)-> if (== n 0) return 1; else return (* n factorial((- n 1))); print(tostring(factorial(5))); Account (from Lua Demo) class Account { __new(balance = 0)=> { @balance = balance; } deposit(amount)=> { ...
这些扩展的 C 函数,可以大大的扩展了 Lua 可以处理事务的领域,这样就可以订制出各种语言, 而它们共享一个统一的句法格式的框架。 Lua 的官方发布版就包含了一个叫做lua的简单的宿主程序,它用 Lua 库提供了一个保证独立的 Lua 解释器。 Lua 是一个自由软件,它的使用许可决定了对它的使用过程一般没有任何保证。
.3, slicing operations as r-values (on the right hand side of the equals sign) are supported. Slicing uses the same convention as Numpy, but requires a slightly different syntax since Lua does not allow:'s or,'s inside square brackets. It is easiest to demonstrate with a few examples....
... end 有一点需要注意的是在声明递归局部函数的方式: local fact = function (n) if n == 0 then return 1 else return n*fact(n-1) -- buggy Copyright ® 2005, Roberto Ierusalimschy Programming in Lua 36 end end 上面这种方式导致Lua 编译时遇到fact(n-1)并不知道他是局部函数fact,Lua ...
This book is the official book about the Lua language, giving a solid base for any programmer who wants to use Lua. It covers all aspects of Lua 5 - from the basics to its API with C - explaining how to make good use of its features with code examples. Lua Programming (Wikipedia ...
It provides syntax highlighting, code completion, goto definition, HTTP based debugging for the NPL/Lua programming language. *NOW open sourced* Source code: https://github.com/LiXizhi/NPL Features: Lua 5.1 syntax highlighting: this is fast and do not freeze the computer even with large text ...
it covers all aspects of Lua 5.0---from the basics to its API with C---explaining how to make good use of its features and giving numerous code examples. Programming in Lua is targeted at people with some programming background, but does not assume any prior knowledge about Lua or other...
Chapter 1, Basics of the Game Engine, covers important algorithms and the basic design of a game engine written in the Lua programming language, as well as LuaSDL multimedia module preparation, which is the main part of all the recipes in this book....
Examples External Links Beware the GPL Wireshark is released under GPL so every derivative work based on Wireshark must be released under the terms of the GPL. ⚠️ Even if the code you write in Lua does not need to be GPL'ed. The code written in Lua that uses bindings to Wireshar...