lua: ./test.lua:1: loop or previous error loading module ‘test’ stack traceback: [C]: in function ‘require’ ./test.lua:1: in main chunk [C]: in function ‘require’ test.lua:1: in main chunk [C]: ? 百度搜索一大波没
配置环境变量时一定要将CLASSPATH配上,(配置教程) 第二:执行方法有误,进入java文件目录下,首先...
[error] 1#1: init_by_lua error: /usr/local/openresty/lualib/resty/core/base.lua:80: loop or previous error loading module 'apisix.core' stack traceback: [C]: in function 'error' /usr/local/openresty/lualib/resty/core/base.lua:80: in function 'require' /usr/local/apisix/apisix/...
if(lua_touserdata(L, -1) == sentinel) /* check loops */ luaL_error(L,"loop or previous error loading module " LUA_QS, name); return1; /* package is already loaded */ } /* elsemust load it; iterate over available loaders */ lua_getfield(L,LUA_ENVIRONINDEX, "loaders"); if (...
Describe the bug When I open nvim after a PackerSync I have the following error packer.nvim: Error running config for feline.nvim: ...e/rdalot/.config/nvim/lua/plugins/configs/statusline.lua:8: loop or previous error loading module 'base...
luaL_error(L, "loop or previous error loading module " LUA_QS, name); return 1; /* package is already loaded */ } /* else must load it; iterate over available loaders */ lua_getfield(L, LUA_ENVIRONINDEX, "loaders"); if (!lua_istable(L, -1)) ...
–HomePageUL.lua 代码: local MainScene = import(".MainScene") error: loop or previous error loading module ‘app.scenes.MainScene’ 我想MainScene.lua 和 HomePageUL.lua 通用,该怎么解决呢? –PS: 类似 coco2dx 的做法 #include“MainScene.h”; 和 class HomePageUL;pk...
luaL_error(L, "loop or previous error loading module " LUA_QS, name); return 1; /* package is already loaded */ } /* else must load it; iterate over available loaders */ lua_getfield(L, LUA_ENVIRONINDEX, "loaders"); if (!lua_istable(L, -1)) ...
protected_function.call,可以设置全局error handler C异常 set_exception_handler set_panic,几乎没用 panic可以参见《PIL》,基本是Lua C API内存爆了才会触发 其他 保险起见,C的ctor还是不要产生错误,只做简单初始化数值(目前没有想的很清楚) SOL_ALL_SAFETIES_ON ...
in local nil not or repeat return then true until while Lua 是一个大小写敏感的语言:and是一个保留字,但是And和AND则是两个不同的合法的名字。 一般约定,以下划线开头连接一串大写字母的名字(比如_VERSION)被保留用于 Lua 内部全局变量。 下面这些是其它的 token : ...