// 等待的消息是 'SOCKET_SEND',详见上面的on_response函数,里面会判断当前socket等待的消息和 // 底层此时上报的消息 self.wait = "SOCKET_SEND" // 调用底层接口发送数据 socketcore.sock_send(self.id, data:sub(i, i + SENDSIZE - 1)) // 启动定时器(防止发送很长时间都没有响应) self.timerId =...
socketInMsg.lua这个文件负责处理网络下发的数据,data = socketClient:recv(60000,“APP_SOCKET_SEND_DATA”)会阻塞等待接收,6S超时,超时后会退出,查询发送队列是否有数据待发送,处理完成后,进入下一个接收等待循环。这个demo在接收数据后只将数据打印出来,并没有做其他处理。 --- socket客户端数据接收处理 -- @...
发起连接是客户端网络通信的第一步,LuaFramewor中,只需通过LuaFramework.AppConst.SocketAddress和LuaFramework.AppConst.SocketPort设置ip和端口,然后调用NetworkManager的SendConnect方法即可发起连接。Main.lua的代码如下: require "Network" --主入口函数。从这里开始lua逻辑 function Main() local LuaHelper = LuaFrame...
--接收Socket消息-- function Network.OnSocket(key, data) ifkey == 101 then LuaFramework.Util.Log('OnSocket Connect'); Send() elseif key == 104 then LuaFramework.Util.Log('OnSocket Message'); local str = data:ReadString(); LuaFramework.Util.Log('Received String : '..str); else Lua...
UH_HTTP_MSG_POST--如果请求方法是POST,函数将初始化数据发送函数uh_ubus_data_send并准备接收POST数据。 UH_HTTP_MSG_OPTIONS--对于OPTIONS请求,函数将发送一个空的200 OK响应,表示服务器支持跨域请求。 3.3 lua lua_dispatch处理uhttpd收到的lua请求,执行lua脚本: ...
lua_socket_send_lowatsyntax: lua_socket_send_lowat <size>default: lua_socket_send_lowat 0context: http, server, locationControls the lowat (low water) value for the cosocket send buffer.Back to TOClua_socket_read_timeoutsyntax: lua_socket_read_timeout default:...
cxchannel.h: (to be instantiated to use) open a separate thread to send and receive and monitor, receive data and events push to the Event Loop of the main thread, so the data does not need to be locked across lines. Implementations are: cxchannel_udp.h, cxchannel_tcpserver.h, cxcha...
UdpSocketTable[i]:send(UdpPortTable[i],UdpIPTable[i],data) end end end,0) printip=0wifi.eventmon.register(wifi.eventmon.STA_DISCONNECTED, function(T) printip=0end) wifi.eventmon.register(wifi.eventmon.STA_GOT_IP, function(T)ifprintip ==0then ...
local sock, err = ngx.req.socket() if err then ngx.log(ngx.INFO, err) end local upsock, ok upsock = ngx.socket.tcp() ok, err = upsock:connect("127.0.0.1", 8989) if not ok then ngx.log(ngx.INFO, "connect error:"..err) end upsock:send(ngx.var.remote_addr .. '\n') ...
(UartReadDataCopy) else UartReadCntCopy = UartReadCnt end end end) function NetSend(data) if UdpSocket ~= nil then UdpSocket:send(ConnectPort,ConnectIP,data) end for i=0,2 do if UdpSocketTable[i] ~= nil then UdpSocketTable[i]:send(UdpPortTable[i],UdpIPTable[i],data) end end ...