《Lost in Random》有大量支线任务和众多有趣的故事,它的半即时半回合制战斗系统也做得不错,可惜敌人 AI 太过简单,让战斗少了许多乐趣。除了相当单调的开头部分外,《Lost in Random》呈现了五个与众不同的疆域,每一个都有让人难忘的独特设定、挣扎和角色。 优点 世界观设定独特而富有魅力 人物塑造令人印象深刻...
《Lost in Random》中没有直接通过图像呈现或者明显表现出来的残酷要素,不过在这个哥特童话的表面之下,潜藏着相当多让人细思极恐的细节。 且不说游戏里的角色有多古怪,《Lost in Random》的战斗才是这个游戏中真正能展现其怪异之处的地方。该作的剧情相当线性,主要地点通过整合为 Hub 的模式加以展现,各类支线任务...
Lost In Random is a delightful, sprawling action adventure set in a dark but fun Tim Burton-esque universe. Its combat doesn't always hold up but exploring its worlds absolutely does. Gabriel Moss Read Review Summary Lost in Random brings a brand-new spin on the fantasy action adventure via...
然而,《Lost in Random》在战斗体验上也存在不足,尤其是在战斗频率和敌人的设计上。游戏缺乏难度选择,且每个敌人的生命值较高,导致战斗时间过长,降低了战斗的快节奏体验。在这些缺陷之外,游戏的探索和故事讲述仍是其亮点,让玩家在体验奇妙世界的同时,也感受到角色的挣扎与成长。综合来看,《Lost ...
《Lost in Random》IGN 前瞻:驾驭随机的力量,反抗受诅的命运 想要描述《Lost in Random》看起来什么样其实很简单 —— 想象一下蒂姆·波顿的定格动画,再搭配上一个古典奇幻世界观作为框架即可。但是,要说明白它玩起来是种什么体验可就难多了。这款游戏在前几个关卡便已展现出了值得肯定的质量。这款黏土定格...
I vastly prefer this style of pre-meditated variety over the procedural generation or random rift selection that Ubisoft could have opted for here, letting me play each scenario in the order I preferred. The new color-coded enemies don't really add much to combat. “ The other major twist ...
for anyone to use who happened to stumble onto it. It was like the random inner-city industrial wall that a graffiti artist turns into his makeshift canvas: Before that happens, it’s just another ugly New York brickface, but the spray-painting transforms it, giving the wall a purpose. ...
In keeping with the style of season two, I will present my thoughts on the Severance finale in a random and disjointed way. I loved the conversation between iMark and oMark. Season one never fully delivered on the most fascinating part of its premise—what it means for one person to be...