Loot boxes are functions in video games that are usually accessed by playing or by paying a certain amount of money to open them. They contain “prizes” that are obtained at random so that before opening them, the player does not know what he can get. It is one of themicrotransactionsf...
Students who reported riskier loot box purchasing habits (e.g., buying more loot boxes) were more likely to have a worse gambling habit. However, this was not the case for the community participants, which the researchers attribute to a small sample size. Of all the psychological risk factors...
Loot boxes are containers, quite often rendered as treasure chests, employed in some video games that allow players to purchase "loot" that can be used in the game. But because of the randomized nature of redeeming loot, critics have called them "gamblingboxes." In their paper, Close and L...
1 In some games, loot boxes can be unlocked by paying real-world money, while in others, loot boxes are opened up by using in-game (virtual) money or as a reward for in-game efforts. Loot boxes are very widespread in modern video games2 and have become one of the principal sources ...
In video games, a loot box is a mystery box of virtual goodies that developers generally charge players money for. Most loot boxes contain a variety of items: special weapons and armor not available anywhere else, wearables for game characters, extra credits or money to spend at in-game vend...
英国政府针对Loot Boxes的意见征求,结果还是有可能会影响到行业的(Loot Boxes in video games call for evidence)包括之前,ESRB已经把针对Loot Boxes的舆论顾虑扩大化了,现在定义的是Random Items,也就是包含不确定因素的机制都囊括进来了,比如Loot Boxes,Gacha Games,Item or Card Packs,Prize Wheels,Treasure Chests...
However, a significant gap in our current understanding is whether engaging with these mechanisms is associated with harm. Here we examine the prevalence rates of severe psychological distress among purchasers of loot boxes relative to non-purchasers. A reanalysis of two cross-se...
The integration of in-game purchases and loot boxes in video games has brought attention to their potential impact on gambling behavior. While these mechanisms offer additional content and engagement, they can also introduce elements of chance and risk that may influence spending habits. It ...
Loot boxes are randomised rewards available in some video games, often purchasable for real-world money. Loot boxes have been likened to conventional forms of gambling and may satisfy legal requirements to be considered bona fide gambling in some jurisdi
Loot boxes have been commonplace in video games for many years now but have become significantly more popular since the rise of free-to-play games. These are free to download and play, but gamers are enticed to spend money on loot boxes as a means of monetization for the game. ✕Rem...